Sadras
Legend
Hussar said:The question, in my mind anyway, is how can we reduce the workload on DM's in order to entice more people to DM. One possible solution is to involve players more and dump some of the workload off on them. The reaction is generally that doing so will impinge on DM authority and we cannot possibly do that.
Are there players who are reluctant/resistant? I'm sure there are. But, we'll generally never know how much reluctance/resistance there is, because any suggestion that we change the current paradigm is immediately dismissed out of hand.
I'm not offering a panacea solution here. I'm offering ONE solution. No one else seems to be willing to do even that.
I never commented on this earlier as I never had issue with the funload (since I enjoy it) but given that you brought me into this part of the conversation - I actually really like your idea of players designing some NPCs and I can definitely incorporate some of that into my game - I even know how to in my current campaign*. I'm not a fan of the dungeon design sharing, perhaps in a different game I could see myself doing that.
*PCs have spent some time in the city, it is their 4th visit - essentially instead of using 'downtime activities' or whatever, I'm going to ask them to draw up to 5 NPCs that they have had dealings/relationships with, positive, negative or indifferent. They are welcome to draw up 1 NPC, 5 being the maximum.
But here is where you and me Hussar (and perhaps @haweyefan) disagree. For me to incorporate these NPCs into the story will require more work (fun) because I'm running an AP, the usual suspects are all there already. This would likely be in addition to what is already planned. But do not get me wrong, I'm not complaining - I like this player investment into the setting. Some players might enjoy this process and give me a full 5 NPCs, others might only give me 1 or 2. Whatever I get will be good, just means a richer story.
@hawkeyefan apologies I did not reply to your post specifically, but I just wanted to mention that my player's backstories are very rich and have only but grown over the course of the campaign - so I constantly have fertile ground. I have never enjoyed D&D more as I'm doing these last few years.
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