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D&D 4E Presentation vs design... vs philosophy

Chaosmancer

Legend
Sure making a character that's visibly worse at adventuring than another sucks.

But realizing that you're asked to make dozens of choices with hundreds of options that ultimately doesn't make a difference other than cosmetically sucks worse.

I imagine the conversation has moved on from this point, but I want to flag this as a key point.

Sucks for who?

See, I've run into a lot of people who have had an attitude that can be best summed up by "I'm too stupid to play DnD". All the options, all the math, they just feel like they are too dumb to be able to play the game well.

I tell them they are wrong about that all the time, that it really isn't as hard as they think it is, but what do we imagine happens when they build a character and it is visibly worse at the game? Or, actually bad?

Even in 5e, where it is nearly impossible to build a bad character by accident, I've had people frustrated and feeling like they aren't good enough, because they don't feel as effective as the other people at the table. This is why I imagine I've only got one person who plays bards, and that is more because he likes the flavor of them. Because support classes are subtle in how they contribute and most people want obvious contributions to make them feel like they are playing the game well.


Now, I've never seen a single bit of rules for PF2, and clearly you hate the game. Your posts have been getting more and more vitriolic as I've followed the thread. But, instead of stating with certainty there is absolutely no possible value in what they (a professional company with professional designers and professional marketers) are doing maybe you need to instead be asking. Because if you are so sure you are right, why even bother to waste time talking about it?
 

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Maxperson

Morkus from Orkus
Not available in the PHB I said next to none in the PHB and half later that was a half later I consider it luck that they actually implemented something.

If you liked 4e so much more than 5e, why aren't you still playing 4e? Me and my group didn't like 4e and so we continued playing 3e until well into 5e before switching.
 


Chaosmancer

Legend
In fairness though, 4e did have fairly strong niche protection in its roles. A striker couldn't really do a defender's job, and neither of them could replace the leader. There were also more specialized applications by class. The cleric and bard were both leaders, but the cleric was far more capable of granting their support from the front line, whereas a bard would need to hang back more.

I get that it wasn't to everyone's taste, and that's fine.

However, when I see "if everyone is special then no one is" it really seems to smack a bit of "if everyone gets to do cool stuff then no one does". Which is something I just can't wrap my head around. Bob the fighter getting awesome moves that he can use doesn't diminish my wizard in the least, IMO. Niche protection is important in class based games, but no one's niche should ever be 'all the cool stuff'.


This is a great point and I want to highlight it a bit.

I may not have played much of 4e, but what I did play supports this idea. A defender and their contribution to the party could not be fully matched by another role. Now, a lot of class did have a prime and secondary role. I think Paladins, going off memory, were Defenders who had a bit of Leader mixed in.

Now, I'd have to go and do much more in-depth research than I'm willing to do, but a part of me suspects that all Divine characters shared a similar focus. There was something that a divine Defender could do, that matched the idea of Divine characters, that a Primal Defender couldn't. I'd have to dig far deeper into the abilities and categorize them, but I suspect that is the case.

And so, the "niche" was actually double-layered, but you'll notice the part I didn't talk about. Class. Class was just the intersection of the other two. It wasn't the focus of the protected design. So, a Warlord could contribute in a very similar way to a Cleric and the Paladin had a very similar feel to the Cleric. This could have made the cleric not seem unique, but misses that the point was that Leaders had a role and that was the part they were protecting, not the Cleric itself.



I also would like to chime in and confirm, almost every time I hear people talking about 4e being too "samey" it is closely followed or explicitly paired with "Everyone was a caster". So, it is a very fair assessment of someone using the phrase "If everyone is special then no one is" and taking it in that direction.

Also Also, can we acknowledge that using that phrase as a negative is a horrible position to take? Syndrome's position was to ruing superheroes by making everyone into superheroes. If every persona has super strength, you aren't special anymore are you Mr. Incredible. And that is portrayed as a bad thing, but lets be clear, a world where every construction worker could strap on a suit of power armor and safely tear things up? A world where every firefighter had the technology to control fire, absorb it, stop it from burning down a house? A world were every deep sea diver was aquaman? Everyone could fly?

That is the goal of technology, to make everyone special. The idea that that is a negative, and that power and abilities should be hoarded so that "Only I am special" is a terrible philosophy to take.

And sure, I know some people are going to say "what we mean is that everyone is going to be special in their own way, not in the same way" I'll go ahead and repost the quote, so you can read it again.

"If everyone is special then no one is" This doesn't mean if everyone is special in their own way. That isn't included in the line. If everyone is special, even in their own unique and quirky way, then no one is special.
 

Maxperson

Morkus from Orkus
Desire to find more people to play with has me looking at 5e (pretty simple really)

And in general trying to find ways to reconcile
I can understand that. I really haven't looked at online platforms, but don't some of those make it easier to connect with more 4e players?
 

Garthanos

Arcadian Knight
I can understand that. I really haven't looked at online platforms, but don't some of those make it easier to connect with more 4e players?
I looked a long while back I was helping someone code such a thing in apache I think it was during 3e era. I wasn't super happy with it but the technology for doing it has likely improved since then
 

Maxperson

Morkus from Orkus
I also would like to chime in and confirm, almost every time I hear people talking about 4e being too "samey" it is closely followed or explicitly paired with "Everyone was a caster". So, it is a very fair assessment of someone using the phrase "If everyone is special then no one is" and taking it in that direction.

Weird. Most of the time that I saw it, it was because every class used the exact same structure for gaining abilities, all had encounter, daily and at will powers, and the powers were very similar in structure(1W+effect). The martial abilities seemed like magic was also a common complaint, but it was a separate complaint most of the time. At least when I saw these things come up.
 

FrogReaver

As long as i get to be the frog
I also would like to chime in and confirm, almost every time I hear people talking about 4e being too "samey" it is closely followed or explicitly paired with "Everyone was a caster". So, it is a very fair assessment of someone using the phrase "If everyone is special then no one is" and taking it in that direction.

I don't think 4e made everyone feel like a caster - at least not anymore than 5e does. What it did was make casters feel like non-casters much more than it made non-casters feel like casters.

Also Also, can we acknowledge that using that phrase as a negative is a horrible position to take? Syndrome's position was to ruing superheroes by making everyone into superheroes. If every persona has super strength, you aren't special anymore are you Mr. Incredible. And that is portrayed as a bad thing, but lets be clear, a world where every construction worker could strap on a suit of power armor and safely tear things up? A world where every firefighter had the technology to control fire, absorb it, stop it from burning down a house? A world were every deep sea diver was aquaman? Everyone could fly?

That is the goal of technology, to make everyone special. The idea that that is a negative, and that power and abilities should be hoarded so that "Only I am special" is a terrible philosophy to take.

I think you are arguing against a strawman.

And sure, I know some people are going to say "what we mean is that everyone is going to be special in their own way, not in the same way" I'll go ahead and repost the quote, so you can read it again.

At least you realize what was meant.

"If everyone is special then no one is" This doesn't mean if everyone is special in their own way. That isn't included in the line. If everyone is special, even in their own unique and quirky way, then no one is special.

I can't say in strong enough terms that what you said is 100% wrong.
 

FrogReaver

As long as i get to be the frog
I can get an effect other than damage every round of every battle in 4e powers the 5e maneuvers maybe have a frequency of an encounter power.

I don't believe that Knock Down was an at-will effect in 4e. It would have been an encounter power effect.

I can knock down assault someone regardless of their size too.

Yes, but should you have been able to?
 


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