D&D 5E High Level Adventure Recommendations

Reynard

Legend
Our regular IRL group has transitioned to Fantasy Grounds for the time being due to the pandemic. We decided to pick up our Out of the Abyss (our most recent completed campaign) characters while the current homebrew game is on hiatus.

As such, I am interested in recommendations for high (14th) level adventures. Extra points if they are available for FG.

It doesn't need to be related to OotA, though we are playing in the Forgotten Realms. We aren't sure how long this situation will last, but I am guessing at least a month's worth of weekly 3 hour sessions.

Thanks!
 

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Burnside

Space Jam Confirmed
Supporter
Waterdeep: Dungeon of the Mad Mage is available on FG and the dungeon levels can be run in a fairly modular way. You could easily start your party on Level 16, which is designed for level 14 characters. You'll then have levels 16-23 to work with, each of which is a large high-level dungeon in its own right. And the adventure in particular is one of the few that may actually work better in VTT because of the difficulty of managing those maps at the table.
 

dave2008

Legend
Waterdeep: Dungeon of the Mad Mage is available on FG and the dungeon levels can be run in a fairly modular way. You could easily start your party on Level 16, which is designed for level 14 characters. You'll then have levels 16-23 to work with, each of which is a large high-level dungeon in its own right. And the adventure in particular is one of the few that may actually work better in VTT because of the difficulty of managing those maps at the table.
I imagine that could be worked into an OotA campaign pretty well too.
 

It would require some serious stripping out of the context, but adventure 10 of the ZEITGEIST adventure path is just now releasing through EN5ider, and it's for 17th level PCs. 5E - EN5ider #322 - ZEITGEIST 10 : Godmind (Part 1)

There are several 'fey titans' - demi-gods of nature - that are being drawn to threaten one city. Dealing with each is a mini adventure of its own.

The Father of Thunder has gathered all the cattle, horses, sheep, buffalo, and other herd animals in the region into a massive stampede, and shoots lightning bolts at anyone who bothers him.

The Ash Wolf is hunting amid a vast forest fire after one of his children was murdered by salamanders, but he blames the human population.

Granny Allswell, a giant gremlin, is slowly kidnapping all the children of miners in nearby mountains, and prepares to destroy a dam that will drown a whole city.
 

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