D&D 5E Excalibur! DnD!

In Mythological Figures & Maleficent Monsters, we also include some important magical artifacts. Here's THE magical artifact.

In Mythological Figures & Maleficent Monsters, we also include some important magical artifacts. Here's THE magical artifact.

excalibur.jpg


 

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Jacob Lewis

Ye Olde GM
The sword has three charges when it is found. The wielder may expend a charge to cast one of the following spells:
  1. Detect Coconuts in Temperate Climate
  2. Repress the Masses (or Mass Repression)
  3. Defy the French
At the start of each day, Excalibur will recharge 1d4 charges until it has 3 charges again. Should the player roll more than 3, then sword will regain only enough charges until it has 3, and three is the number of charges it will have.

Thou shalt not count 2 charges, unless you are in the process of continuing to count to 3, which is the specified number. Once the sword has three charges, do not bother proceeding to 4.

5 is completely out of the question, as it is much higher than 3, being the holiest of numbers...
 



Doug McCrae just scored a humor critical hit on my funny bone!
I might have damaged my spleen from groaning/laughing.🏥

2 Natural 20’s is the trigger, for the Sword of Sharpness power from the 5e DMG.
 
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Is speaking the command word a free action? Guess so, but doesn't specify.

I think you should run your manuscript through and catch all such unclarities
 

In many versions of the story, it is the scabbard that is the more powerful item. It should certainly offer resistance to S and P damage from monsters, which RAW "nonmagical weapons" doesn't include.

I would suggest the sword and scabbard share an attunement slot.
 

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