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Unearthed Arcana Unearthed Arcana Revisits Psionics

The latest Unearthed Arcana from WotC revisits some psionic rules! “Shine with the power of the mind in this installment of Unearthed Arcana! Today we revisit several psi-themed options that we released in the past few months. Studying your feedback on those options, we’ve crafted this new collection of subclasses, spells, and feats, found in the PDF below.“...

The latest Unearthed Arcana from WotC revisits some psionic rules! “Shine with the power of the mind in this installment of Unearthed Arcana! Today we revisit several psi-themed options that we released in the past few months. Studying your feedback on those options, we’ve crafted this new collection of subclasses, spells, and feats, found in the PDF below.“

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DammitVictor

Trust the Fungus
Supporter
I feel like the psionic rules are making good progress, and I'm actually kinda interested in playing a Soulknife now, or maybe a Soulknife/Psionic Soul if I can find a DM that lets the Psionic Die increases stack.

I'm agreeing with the opinion that these rules aren't ready for Dark Sun yet. I feel like Wizards really needs to understand that dedicating your subclass or your extremely limited and optional feats to psionics doesn't replicate the feeling of having a wild talent.

Been a problem in Third, been a problem in Fourth, looks it's gonna be a problem in Fifth. If you want psionic talents to work for Dark Sun, they've got to be on top of your normal development tracks.
 

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cbwjm

Seb-wejem
On the whole, I like this even though I'd still prefer a psion class (which I'm aware is now off the table according to the document). I like that they are experimenting with the dice mechanic for psionics and the feats as a means to provide wild talents is cool, makes me wish that every class gained a feat at 1st level, I might have to make that a houserule.

The fighter subclass is neat, much like the eldritch knight, I'd prefer that the fighter can start as a psi knight but that's not the fault of the subclass. If I houserule in a feat at level 1 then this will help with the feel of being a psi knight at level 1. I feel like the darth vader vibe is even stronger in this iteration.

Looking at the sorcerer, I don't think this counts as a psion, its a sorcerer that has some psionic ability to help power their magic. I think if I was going to use this as a psion replacement that I'd restrict their spell list.

Shame that they abandoned the wizard subclass, I liked it and I wouldn't be surprised that they abandoned it due to to many people saying it wasn't a psion instead of treating it as a wizard who had some psi potential.
 

Dispater

Explorer
Not happy really, unless psionics comes out as its own unique system, and a unique psionicist class. But I am of the old school in that magic and psionics are different things entirely.

The 'psionic' stuff put out these days are to be honest, lazy, ad-hoc drivel. They are so afraid of breaking the precious 5e balance that they can't even concieve of trying anything else than a variant magic route. I suspect we'll never see psionics done right until a new edition.
 


ccooke

Adventurer
So, I'm thinking a latent psychic subrace option for a few races would work.

Something like this:

Latent Psychic: You have a latent psionic ability that further training could hone.
You get a Psychic Talent die that's a d4 plus all the standard set of rules including the replenishment bonus action. You get the ability to roll it as a bonus to one skill that your race gets a bonus with - say, Investigation if your race gives an Int bonus. You qualify for psionic feats and your die increases to d6 if you take one.
 

They need a Psion class, and until they have one, I'm going to be pretty frowny-face about all their psionics stuff. What's particularly ridiculous is, they HAD a perfectly good one with the Mystic, it just needed tweaking, but they threw it in the trash due to what appears to be internal WotC infighting. The excuses they give here are trash, frankly. The Artificer is a bigger problem in terms of "encroaching" yet apparently that's not a concern? Come off it.

That said, this is a considerable improvement on what they had, if largely because they're clearer on what they think Psionics is (not exactly the same as what I think it is, Psionics doesn't "cast spells" guys, but any clarity is helpful).

Ditching the Psionics Wizard is great, even if I say RIP to Id Insinuation, a spell I'd been using to great effect on my Bard in an Eberron campaign (there's always Dissonant Whispers).

The die size changing thing is completely silly. How could anyone even write that down? You get lucky twice in a row, even when you don't want to be lucky, and basically all your subclass abilities become unusable? What on earth?

If it shrunk to a minimum of d4, and could come back up, that'd be fine, if unnecessary and fiddly. You have can reset it 1/long rest, which is awful, because you could literally get a total of 4 rolls out of it (until it upgrades, then it's 6, then 8, and so on), and they might not even be necessary (i.e. you roll a six on the long jump when you didn't need to jump that far, just longer than before). They should either remove the mechanic entirely, bottom out at d4 (keeping the reset mechanic), or let you roll a smaller die intentionally, and have that not count towards either increase or exhaustion.

Some of the roll-based abilities are pretty awful because you as a player have to assume you're going to get 1, and you can't count on anything else, and there's not even necessarily any benefit on getting a higher number (Psionic Discovery being a prime example - you're not going to do that unless you need the spell in the next hour, and having it for longer probably isn't going to help you).

On a personal note, it seems really weird Mind Sliver gets removed from the Bard spell list, but stays on all other Arcane casters. It's more appropriate on a Bard than a Wizard, by miles.

Feats seem solid. Telepathic Feat would solve a lot of problems and be cool for a lot of characters.

But if WotC really aren't going to give us a Psion-type class, that's clearly internal politics, not "the players have spoken", and it's completely ridiculous. If they do Athas without doing that, it's vandalism.
 


atanakar

Hero
When I first saw Darksun mentioned, I was like oh, okay they are doing a Darksun setting book!

Then read further and I was okay the fluff for this draws upon Dark Sun, Planescape, the Forgotten Realms, the Feywild, and possibly other settings. I think it was no accident Sapphire Dragons were mentioned, perhaps this will be in the same book as the Gem Dragons.

So WotC has me really has baffled on what they are up to, which is unfortunate for the quality of feed back I can give as I don't have the context for any of these UAs except for the stuff that ended up in Theros.

Class Feature Variants, Planar Themed subclasses, Psionic Subclasses but with fluff that links it to a multiple settings, Magic Tattooes, and a Group of Summoning Spells with a couple of odd man out spells like Acid Stream and Otherworldly. Everytime I think I have it figure out, WotC throws me for another loop.

I think it will be a toolbox book like Xanathar's. Let the DMs and groups decide if they want psionic, magic tattoos and what not in their campaigns.
 

I haven't really done a deep dive into here yet, but it appears to be a distinct improvement over the previous version. Sorcerer mechanics are a much better fit for how i envision a psion working than wizard spellbooks etc.

However ... one thing I'm a little wary of is having ANOTHER caster archetype (especially if we get something like Athas where psions are a major and common feature of the setting and should probably be at least as common as all other sorcerers put together) based around charisma. I ran into this problem when i was trying to stat out my very first 5e PC, a warlock. I wanted to play a distrusted, socially-inept oddball of a dwarf who'd been trapped in a mine cave-in and made his warlock pact in desperation. But if he's going to be a useful warlock, he has to be charismatic?

I could certainly see the same difficulty with 'psionic soul' sorcerors. Absent-minded, smelly and vague seers, taciturn and inward-focused psychometabolists? There's psionic archetypes that really don't fit the high-Cha mold. I really hope that WotC just for once in the case of the 'psionic soul' breaks the standard sorcerer template and lets the player choose whether int, wis, or cha is their casting stat at level 1.

Also, I really hope they actually give psion/sorcerers a separate spell list. There's just some sorcerer spells that really don't fit. In fact, I'd be in favour of brutally trimming the sorcerer spell list (and adding a few appropriate spells from other lists like Divination, Geas, Sending, Locate Object, Astral Projection, etc etc) and maybe even giving the class some extra sorcery points or something to compensate...
 
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