GlassJaw
Hero
Roll every level and take it. Don't be a baby.
I'll just play in a different group, thanks.
Roll every level and take it. Don't be a baby.
That's definitely not the whole point, it's actually been an issue D&D has struggled with for decades, and makes no actual sense at all in the modern framework of the rules (5E). It's fine in disposable-character-type OSR games, but anything that pretends to any kind of balance, it's absolute the worst design element in D&D. I think in one of the very first issues of Dragon I read they were talking about alternatives to rolling HP (so late 1980s early 1990s). And in 5E, RAW, it's a player choice. Any DM overriding it is going into house-rules territory and breaking a fairly fundamental RAW/RAI point.
I think that, while there's nothing wrong with not rolling, it does add some variability and excitement.Not quite as bad as early editions where stats had to be super-high to add a bonus, but still. I've never understood why it's a bad thing to have some predictability and balance. Random has no inherent value.![]()
I think that, while there's nothing wrong with not rolling, it does add some variability and excitement.
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Your suggestion is an outright bad suggestion in 5E, because it's too late at that point. You can't "become an archer" suddenly, because at L1, you don't roll HP (unless you're playing a serious homebrew), and you have to decide whether to focus on STR or DEX then, when you choose what stat goes where, and pick your Fighting Style. Most Fighters will choose STR, because the player wants to play a brave warrior who fights from the front. And everything about his character will say that. Except this weird random roll, that is at odds with the entire game design (which again is why it's optional and player-chosen, not DM-chosen, RAW). It would be even worse if say, you started rolling really poorly after L3, because then you'd be locked into a subclass as well, and if it wasn't a ranged one, you'd be stuffed, and just have an ineffective character, through literally no fault of your own.
Oh, good grief. Rolling stats and hit points, and occasionally getting a clinker, is not at odds with the entire game design. Nor is it some kind of permanently character crippling tragedy to have a few low rolls, even after 3rd level. There are a number of methods available in the game to compensate including ASI, feats, and magic items. 5e is far more tolerant of lack of ultimate optimization for a particular role than that.
same way I do not like skill checks with d20, but prefer 3d6 for skills