D&D 5E Hit Dice and How To Get More From Them

I have introduced a few magic items that allow you to use a healing die. I made a magic weapon that allows those attuned to it to spend one of their surges to heal someone else or themselves 1/day. The thief has used it a few times to heal the fighter or cleric. I have another one that allows the cleric to spend one of his surges and boost a healing spell by that amount 1/day.

I debated allowing a wizard spell that allows the wizard to spend one of his surges to be able to have another PC be able to spend on of his surges to gain HP. As a necromancy spell, it sounds ok, but it crosses the healing is clerics only threshold.
 

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I really love the idea of implementing Hit Dice in creative ways, but I think the ripple effect would so fundamentally change the game that you would have to basically rewrite it. This would essentially be a 6e adaptation IMO.
 

I have introduced a few magic items that allow you to use a healing die. I made a magic weapon that allows those attuned to it to spend one of their surges to heal someone else or themselves 1/day. The thief has used it a few times to heal the fighter or cleric. I have another one that allows the cleric to spend one of his surges and boost a healing spell by that amount 1/day.

I debated allowing a wizard spell that allows the wizard to spend one of his surges to be able to have another PC be able to spend on of his surges to gain HP. As a necromancy spell, it sounds ok, but it crosses the healing is clerics only threshold.
Yes, this is a good idea, controlled use of Hit Dice. That's a magic item PCs would covet, so much more interesting than a plain +1.
 

I really love the idea of implementing Hit Dice in creative ways, but I think the ripple effect would so fundamentally change the game that you would have to basically rewrite it. This would essentially be a 6e adaptation IMO.
I think 5e is simple enough and robust enough that you can predict the effect of something like changing how healing works, and it wouldn’t require reworking anything outside of healing.
 

I think 5e is simple enough and robust enough that you can predict the effect of something like changing how healing works, and it wouldn’t require reworking anything outside of healing.
the use it for things other than healing that is potentially harder to foresee I do believe... say for instance if a fighter can use them in place of a CS die
 

the use it for things other than healing that is potentially harder to foresee I do believe... say for instance if a fighter can use them in place of a CS die
Yes, I was thinking of the HD as a complete overhaul that goes through all classes and spells, not just healing.
 

the use it for things other than healing that is potentially harder to foresee I do believe... say for instance if a fighter can use them in place of a CS die
Yes, I was thinking of the HD as a complete overhaul that goes through all classes and spells, not just healing.
If one allows interaction with one classes economy one probably should? or atleast could others. However changes can be geared to accomplish specific things for instance the above gives a class better nova (if the numbers make it worthwhile instead of so bad as to be cosmetic) does not necessarily relate to whether I also let every class use this to extreme exertion to buff skill use.
 

I think it would be cool to have it so that healing magic can have hitdice added whenever it's cast on you. So you get 2d4 + however many hitdice you want to spend to heal + spellcasting mod.

Of course, I believe design intent was to limit how good hp recovery is but with the wack-a-mole style gameplay, the amount of hp you get back even with this homebrew probably won't be broken.
 



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