hawkeyefan
Legend
Yeah. I get success with complication/consequences. I guess I don't like it happening twice as often as flat success (ish--I realize bringing in multiple dice changes the odds, there).
So, your criminal-as-a-lifestyle character either overreached his competency or didn't adequately plan for something. Even your example with the opponent in the knife fight kinda bespeaks something other than full competency (slash, not stab, hold the knife so it won't come out of hour hand, go for the quick kill).
I mean, really, five out of the six results on a die mean something has gone at least somewhat wrong. That's not a really good success rate. The game looks to me like the worst parts of Leverage (which I kinda hated) and the Kobayashi Maru. Clearly, I'm not the target market for it.
So when a Fighter in D&D hits a beholder for 22 points of damage but the beholder doesn't die, do you go "wow you screwed that up"? I mean, on its turn the beholder may blast his buddy with a disintegrate ray.
Is the Fighter bad at his job because the mechanics don't allow him to fully succeed at killing the beholder in one hit? Is this a sign of incompetence on the character's part, on more a sign of the power of the beholder and how dangerous it is?