Lanefan
Victoria Rules
Dubious claim. The difference is that 3e was designed with balance in mind (sort of) and thus one can debate whether or not this intention was successful.3e was infinitely more balanced than 2e.
Balance wasn't much of a consideration pre-3e, except in the broadest of terms, so to complain thusly:
... isn't really fair.2e didn't even have the concept of balance. It literally didn't even TRY to balance anything.
Sounds balanced to me - both the PCs and the monsters could wipe each other out much more easily.There was absolutely no balance in 2e, because nobody tried to balance anything. You had races that were far superior to others, mechanically, that the only "balancing" factor was level limits that wouldn't even come up in most games. You had spellcasters "I win" spells that meant that even a 1st level Wizard could execute a Total Party Kill on an entire party of NPC's of the same level. You had standard monsters that were practically a TPK waiting to happen if they were ever used as-written.
All it means is that combat might not always be the best answer to a situation...
Feature, not bug.You had literally no guidelines or framework for what kind of equipment or treasure a party above 1st level should have or what kind of challenges they should be facing.
Particularly when you throw in the fact that in 2e the power curve was much flatter than 3e, meaning that a) yes you could throw something really nasty at a party and they'd still have a chance of beating it and b) lower-level monsters remained a viable threat longer into the campaign.
That same power-curve issue also forced PCs in 3e parties to all be the same level, where in 2e you could viably have a party with a fairly wide level range (maybe plus-minus 2 from the party average) and still run just fine.
The operative word being 'tried'; with the end result being that the weaker classes from 2e (e.g. Cleric) got way overpowered in 3e, while good classes in 2e (e.g. Ranger) got hosed.3e, while flawed, was far, FAR more balanced and tried to make the various races and classes similar in power level.