SavageCole
Punk Rock Warlord
Right now, I can’t begin to have a serious conversation about which dice to use with which weapons for damage until we start treating armor as damage soak vs. hit avoidance AC.
This. If all weapons do the same damage, there's no point in choosing a weapon. Just poke it in the eye with a finger for a d6 and be done with it. Maybe slap it and yell, "Hey Moe!"Because having different weapons gives you a mechanically meaningful choice point for character design. If every weapon is an undifferentiated d6, then there's no real point for me in picking a weapon. It basically becomes just part of drawing your character profile, which is not for me a very interesting part of making a character. (Others may disagree.)
This only breaks down with 2h barbarians, who would do d12 with 1h weapons, so you need to figure out what to do above that (d14? 2d8?)Here's what I'd been thinking about. Characters do their hit die in damage with normal 1h weapons.
Light weapons do 1 die size smaller
Heavy/2h weapons do 1die size larger, with the option to substitute 2d6 for 1d12.
Giving heavy weapons exploding d6's for damage would be cool. Maybe a little strong, but cool. I love exploding die pools.
That's a great option for falling damage. Me, I like the uncertainty of exploding pools and the rush the players get when they roll well. I think it's more satisfying than crit rolls on damage, which are always a let down when you roll like garbage on the damage dice. Now that I think of it, I may try scaling weapons to multiple smaller dice and having them all explode. That sounds fun, and deadly when it happens to the players. Maybe crits just add dice. Yup, I need to try that out.I considered making all dice explode. If it affects HP, it explodes.
It's an option I really like for falling damage.
That's a great option for falling damage. Me, I like the uncertainty of exploding pools and the rush the players get when they roll well. I think it's more satisfying than crit rolls on damage, which are always a let down when you roll like garbage on the damage dice. Now that I think of it, I may try scaling weapons to multiple smaller dice and having them all explode. That sounds fun, and deadly when it happens to the players. Maybe crits just add dice. Yup, I need to try that out.![]()