Ovinomancer
No flips for you!
I think that NPC in question would be much more likely to engage in exile rather than execution. For one, it's just as deadly to the average person. For two, execution kinda goes against the 'everyone be happy or else' vibe he's pushing -- executions aren't happy, even if they are or else. Third, I think you missed a huge opportunity to engage with some of the other factions in town, but, that's just me. A well timed intercession by one of those factions might have been a great twist to the game and given loads of new room to explore. Finally, Strahd himself might have made an appearance on behalf of the PCs, which would have been both epic and firmly made a point that if Strahd likes it, the PCs are probably in the wrong.Some of you are speculating about the specific published adventure, and your insights are correct. I didn't want to get too much into spoilers for that module, and I thought the situation could be explained without naming names.
I'm aware the adventure assumes a possible overthrow of the ruler. The group did not act in unison or decisively, did not make allies in the town, surrendered to the leader. So I was wondering what the leader's realistic actions should be.
As it turns out, the group has all run away, being fugitives from justice.
Last night's session (in another campaign), hot-headed friend was playing in a social encounter where he was in a dance competition with teenage girls. Because he was losing, he asked if it would be possible to grapple them and hit them to give himself an advantage in the otherwise friendly dance-off with a tribal people the party was trying to befriend as allies.
I might have to do a talkin' to the guy.
That said, I don't think your game's in too bad a place for this module, even if having made enemies in Vallaki certainly makes things a bit harder on the PCs (mostly by denying Vallaki as a base of operations). And, you can always circle back to Vallaki later in the adventure and resolve some of these issues. CoS is remarkably tolerant of changes for things like this -- don't be afraid to make it your own as you play through.
As for your player that wants to engage in physical cheating during a dance party -- yes, you need to understand what he wants from the game because this doesn't seem like it aligns with what's being presented. GMs thinking that it's their game is a cancer on our hobby -- it's everyone's game, just differently apportioned. GMs need to make sure they're presenting a game the players want to play, and players have the duty to engage honestly. This player seems to be confused about either what it is you're offering or what it is he wants from it. And in the game is not where either of you are going to find that out.