This is a valid point you both make. I'm not trying to discount that. I'm just trying to not assume his intention was to deny the other players having fun.
We have been told that his decision was born "partially of boredom". So I'm assuming there was more to it. We're missing a lot of details since we weren't there. What was being negotiated? What class/alignment/beliefs does the PC hold that may flavor how he behaves toward a person such as the Burgomaster? And so on.
Let's look at this more generally.....if a situation comes up in your game, and two party members want to talk to a villain, and a third refuses and instead verbally confronts the villain.....how do you handle it?
Do you allow play to proceed?
Do you pause and let the players discuss as a group, and then proceed once they've come to some kind of consensus?
Do you shut down the one player in favor of the majority?
Something else?
This occurs not infrequently in campaigns I run. I never interfere in player decision-making unless an outside force is doing so in the world.
Should different PC sub-groups provide different stimulus, the environment will adjust its response. The environment responds to stimuli in priority order. If sub-group A wants to provide a diplomatic or covert action and sub-group B provides a direct aggressive action, the environment will respond to sub-group B's violence as that is a more pressing concern than talking or potentially noticing something sneaky happening. Sub-group A's endeavour may be tainted by their association with sub group B (assuming it is known) simply because being friends of enemies makes one less trustworthy.
The PCs will respond to each other as well. If one PC acts contrary to the group's considered plans enough times, it likely becomes a NPC. If the group splits into a couple of factions, then they can either hash their tactics out amongst themselves before moving ahead or deal with the fallout from acting at odds with one another. If one group wants to hold back and one group wants to forge ahead then the group that wants to forge ahead will do so unless the other groups can find a way to prevent them in-game.
I do not take sides other than telling the group whether or not I am willing to run a side campaign. If I'm not willing, then the players need to maintain PCs that will work together even if that means some of the current PCs leave.
Last edited: