Undrave
Legend
Maybe you could refluff the dragon marks from Eberron as Supernatural Gifts (theros) mixing X of elemental command and figurine of wonderous powers. Then use the piety/renown system to rate the bonding of the character to the specific element.
Zephyr's spirit (supernatural gifts)
- Windwright's Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving navigator's tools, you can roll a d4 and add the number rolled to the ability check.
- Djinn's Boon. You have resistance to lightning damage.
- Headwinds. You know the gust cantrip. Charisma is your spellcasting ability for these spells.
- Spells of the Djinn. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Zephy Spells table are added to the spell list of your spellcasting class.
Mark of Zephyr Spells
Spell Level Spells
1st feather fall, fog cloud
2nd gust of wind, levitate
3rd sleet storm, wind wall
4th conjure minor elementals, control water
5th conjure elemental
Bond 3+ : Cast Featherfall Spell once per day
Bond 10 +: Resistance to falling damage
Bond 25+: Summon Wind elemental oncer per day.
Bond 50: End all passive abilities of the Djinn till next long rest. Summon an elemental Archon.
Also an interesting take! Plenty of potential.
Still feels like a straight power upgrade and puts lots of emphasis on the Djinn creatures themselves, rather than the interesting system of give and take.