D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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doctorbadwolf

Heretic of The Seventh Circle
Forgive my ignorance of the history of racist attitudes, but is it actually true that white people for hundreds of years believed that dark-skinned people were evil? That seems unlikely to me.
That isn’t what they said. At least be honest about what you’re reacting to.

For hundreds of years, white colonizers have attributed moral failings of all sorts to people of color as justification for their oppression, even to the point of claiming that, eg, slaves were better off under slavery.
 

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Horacio

LostInBrittany
Supporter
Looks like you didn't quite get the point there.

Well, maybe, but I was just answering to the idea that a plate clad pink haired gnome girls slugging it out with a Dragon is jarring and doesn't make sense in universe. In an universe were dragons roam the land, were archimages cast spells, where fighters can survive to tens of sword cuts, where minotaurs and werevolves are as real as bulls and wolves.

So I tried to find the problem of the plate clad pink haired gnome girls slugging it out with a Dragon.

Maybe it was the pink hair? No, it couldn't be that, because in a world where a simple cantrip could change hair color, many people would wear their hair in exotic color.

Maybe the girl part? No, that one is mostly sorted in D&D, even if for some computer gamers is still a problem...

Maybe the plate clad gnome?

OK, I stop here, but I think you get the point...

Anyways, at least it inspired me to draw a plate clad pink haired gnome girls slugging it out with a Dragon

pink_haired_gnome-dragon.png


The point being that everything in your fantasy sandbox makes exactly as much sense as you want to.
If you want to create a believable immersive world that's not gonna work well for the goal you set for yourself.
If you want more of an arcade style game experience where the players don't really RP much and play the game as a game it's perfectly alright.

If you want to spend the time to flesh out the motivations of every mook in your universe more power to you.
If you need the Orcs in your campaign to be the mindless beats to slay and don't want to spend a second worrying about their motives and morals, just don't and roll Initiative.

Generally speaking a fantasy world with the expected amount of violence for it to be one of the three pillars would have more pressing things to worry about for the PCs than this thread suggests.
Life is tough if you're a DnD peasant, blaming your crops failing on the Elves is a coping mechanism of sorts. A racist coping mechanism, but one that makes perfect sense in that particular game. More than the PCs pillaging and looting their way to level 5.

Candledeep is an excluisive book club and you can't just access knowledge by clicking on a link in DnD.

There is a difference between making bigoted societies or evil species in your game world or doing it as default in the official setting. Hey, it's your game, you're DMing it, and if you want your peasants xenophobic, and your Orcs biologically evil, more power to you, and if it doesn't fit my mindset, I'm free to not play with you. But it the official version of the game states that peasants are xenophobic and Orcs biologically evil, they are pushing that into every player throat. I vastly prefer if the official version is sensitive, inclusive and non discriminative.

The pink hair was kind of a bait no one took (as well as a WoW reference, so there is that). How would a DnD character get their hand on elusive pink dye? Assuming pink is an unlikely candidate for natural hair color even for Gnomes.

Well, a simple Prestidigitation cantrip, some magic potion, a magic dye... In a game with magic, the elusive pink dye should not be a problem.
BTW, WoW made me love weird colored characters clad in improbable armor. And also that species are mostly cosmetical in game terms, so I could choose the specie I wanted without any meta gaming thought...

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BookTenTiger

He / Him
Forgive my ignorance of the history of racist attitudes, but is it actually true that white people for hundreds of years believed that dark-skinned people were evil? That seems unlikely to me.

I'm glad you're asking about this!

I can speak to American history. In order to justify the enslavement of Africans, early colonists created and enforced stereotypes that depicted Africans as less than human. Slavery laws continued this trend, and we see it take effect in the 3/5 Compromise when slaves are considered to be 3/5 of a person.

Post-slavery, Jim Crow laws were created to continue to dehumanize black people. These trends have continued in American society so that black students, black drivers, black defendants are frequently treated worse.

So yes, in the US, black people have been perpetuated as less-than-human for hundreds of years.

When we look at D&D, we have to look for ways that this hobby we love still perpetuates this negative, harmful view of people of color. Our hobby is more popular than it has ever been, and we have the opportunity to use it to help reverse a centuries-long trend.
 

Lem23

Adventurer
Lots of people complaining over what will end up being a variant rule in a book of variant rules.

Its amazing how the older generations call these ideas "snowflakes" while unironically being snowflakes themselves.

I don't think it's an old / young thing per se, it's more of a bigot / nonbigot thing, and thankfully a lot of younger people are eschewing the bigotry of yesteryear. There are still some young bigots out there, unfortunately (the alt right crowd are mostly young), but some of us oldsters are, and always have been, on the progressive side of the aisle.

Broflakes is my chosen term for the alt right bigot crowd that get het up by even minor changes that reflect humanity rather than inhumanity to our fellow people.
 


The difference between ability scores and other abilities is this:
In our real world, Intelligence, Strength, Charisma, ect exist. The idea that a given group of people are by dint of birth are superior to others in one of these regards is one of the most basic positions of bigotry and racism.
In the real world, Darkvision or the ability to cast a cantrip at will do not exist.
Nor Orcs, nor Elves, no other "races" than humans.
 

BookTenTiger

He / Him
How easy is it to replace this special edition D&D 5e set that cost a lot of money.
I have not heard anything from Wizards of the Coast about the buy back scheme.

I think you are putting the cart before the horse here.

WotC has not said they are printing new versions of the core rulebooks that require you to buy new ones. I would challenge you to focus this conversation on what WotC HAS said, rather than fears of what it might say.

However, if WotC printed new, more progressive editions, and then offered a buy-back program, how crazy awesome would that be?
 

Oofta

Legend
I love it when regressive elements of a community are left behind in the dust, waving their angry, bitter little fist in the air like when I say no to a second dessert to my son :p. They think they look like they are making a grand, noble stand-off, while they just look like Abe Simpson yelling at clouds while history forget about them.

What I love is when people tell everyone else that if they don't agree they are wrong. No room for subtlety or differences of opinions about complex issues when frequently there is no way to make everyone happy.

That if someone doesn't immediately 100% agree it means that they are ignorant, don't understand and can be insulted without any push back. Because it sure seems like some people are "Well, that's fantastic in your game or campaign but in my game I do X because..." while the response is "You're wrong, ignorant and a racist a******."

I come here to discuss gaming, not politics. What works in my game may not work in yours.
 

Is this really an appropriate discussion for "narrow, sarcastic" replies?

I think your instinct is right, though. When we have a game built on stereotypes, we have to be in a constant cycle of reflecting on those stereotypes and asking ourselves if they are tropes we want to carry forward into the future.

When I first started playing AD&D as a kid, I was embarrassed by the depiction of women in the game with their cheesecake poses and chainmail bikinis. I am glad to see that art and text about women in D&D has changed since then. But that required a conscious effort from designers and producers of the game, it didn't just happen naturally.

So looking at your list of classes, do you see any negative stereotypes we don't want to continue to use in future iterations of the game?
I think when we do association like
evil orc == racism
less intelligent orc == racism
it deserve some sarcasm.

Dnd is a magnificent game, where we can be involved in setting where racism, bullying, slavery and abuse exist,
and make our character react on those matters. It can make great opportunity to deal with evil race, or to deal with different behavior from our usual life.

i see no problem with actual classes or races. And I don’t see problem having different way of seeing orc, from evil fiendish style to free will creature.

real life racism is another problem, it will need a firm intent on social, economical and political level to improve.
 

Horacio

LostInBrittany
Supporter
How easy is it to replace this special edition D&D 5e set that cost a lot of money.
I have not heard anything from Wizards of the Coast about the buy back scheme.

Oh, crap, I think I missed the D&D 3.5 buy back!
Oh even more crap, I missed the D&D 3 too several years before!
What a awful day, I realized now I missed the AD&D 2e and the AD&D 1e buy backs then, I was younger at the time, I would have loved those extra bucks!
And the Basic D&D buy back?
 

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