D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I guess we're seeing a subculture of bullies facing the fact that their time is passing, and they're not going to fade away gracefully. The only question is how much damage can they do on their way down?

I love it when regressive elements of a community are left behind in the dust, waving their angry, bitter little fist in the air like when I say no to a second dessert to my son :p. They think they look like they are making a grand, noble stand-off, while they just look like Abe Simpson yelling at clouds while history forget about them.
 

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imagineGod

Legend
Sixth Edition of Dungeons and Dragons incoming.

Honestly, instead of knew jerk reactions that produce two competing products, the original 1st Printing of 5th Edition Players Hand Book with the word "race" and a later reprinting with the word "people" just announcing a 6th Edition and the new direction is so much neater.

Now, the 5th Edition product line will be like the mess with The Forgotten Realms of 3rd Edition with the Core Forgotten Realms book using D&D 3e rules, but later Forgotten Realms supplements using D&D 3.5e rules.

Very messy, this direction. Announce 6th Edition for a nice clean break with the past.
 

Lwaxy

Cute but dangerous
I mean, I see so much people crying '' I want my game to be escapism, I dont want politic in my game!'' ; is a world of sexist, racist, black & white morality and easy violence is the world you want to fantasize about after an hard day's work?

When I create world for a game, I make it so that escaping there is actually better than the one we leave behind for a night.

'' Be DM the change you want to see in the world'' and all that.

My worlds can be gritty,and bad, and violent, and unfair... like the Midnight setting. And many are not, they are more positive, and some are in the middle. It all depends on what the players want. Maybe they want to rise a society out of evil. Or maybe they want to be the bad guys for once. All fine. What I do not allow,ever, is playing evil guys and bad scenarios just for the heck of it.

There is always "politics" in gaming, simply because what we create influences our players, and how we play influences our fellow players, too. So there will never be things like "all dragons of color x are like y, or all of species z are bad." I can't run a game with such absolutes,ever.
 

Is the idea that a human variant gets a feat inherently giving them a superiority over other folk or people?
I don't think so. After all, many races get darkvision that make them superior to humans. At least in some ways/situations.

IMO, different fantasy species should be different. Elves should be different than dwarves should be different from humans. Not better or worse overall, but significantly different. Ability modifiers used to be a significant difference that made the races conceptually different. But I never liked how it so strongly influenced class selection. My solution to that was to always play and encourage out of stereo-type (non-optimized) characters. I also get many peoples desire to play the 'best' X they can, so getting away from racial modifiers is a good thing.

All that being said, imo it is important that races BE different. That choices are meaningful.
 

plisnithus8

Adventurer
A lot of activity on this thread, which I admit to not having time to read all of. These articles feels germain to the topics being discussed and is well reasoned and argued. While I don't agree fully with everything in them, they did make me think a good deal and question some of my personal assumptions when it comes to fantasy races like Orcs.

Part of the issue is that for many evil fantasy races, the cultural signifiers and shorthand that is used to get across that they are evil have their origins in racist depictions of real world cultures. There are no easy answers, and I can get how people can be defensive and feel attacked. Just remember, not everything is about you.

Thank you for pointing us toward those articles—good reads.
I’m a little confused by your closing remark which seems to undercut the rest of your post, like your takeaway is that those being marginalized are at fault.
 



billd91

Not your screen monkey (he/him)
And to be fully fair D&D never depicted medieval europe but "popculture" idea of medieval europe which was nothing but a bunch of stereotypes from many different countries thrown together.

So the complaint "the asia supplement is mixing together stereotypes from Korea Japan and China accross several periods into one fantasy land" always felt hollow to me since that is merely the exact same formula how D&D was building it's europeanish fantasy lands

I see the point, but the complaint is pretty tightly bound to cultural appropriation. It's defined as OK to stereotype the cultures in your own background (or assumed to be accessible to your background based on European ancestry), not OK to do it to someone else's.
 

SavageCole

Punk Rock Warlord
A game still largely about killing stuff and looting it, so woke! Political culture seeps into everything. Why should “the world’s greatest roleplaying game” be any different? Honestly I find a lot of this silly, but I am watching WOTC to make sure they make good on their promise of bringing fresh creative perspectives by involving more diverse creators. Looking forward to hearing some new voices amplified.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
My worlds can be gritty,and bad, and violent, and unfair... like the Midnight setting. And many are not, they are more positive, and some are in the middle. It all depends on what the players want. Maybe they want to rise a society out of evil. Or maybe they want to be the bad guys for once. All fine. What I do not allow,ever, is playing evil guys and bad scenarios just for the heck of it.

I agree with you. I often describe my campaign with the quote: ''In the darkness night, the faintest light is blinding''. I ask my players to be those lights, no matter how faint it is, even in an evil character. The main force of darkness in my games is never Evil itself, its Obscurantism.
 

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