D&D General WotC’s Official Announcement About Diversity, Races, and D&D

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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You know, for all the times we hear about this, we've still yet to hear about it at all in practice. Hell, we've been hearing about it regarding 5e since before the edition came out.

And Games Workshop doesn't seem too worried their Warhammer products are going to be hurt by presenting a more diversified array of characters. And for all the grumblings I hear about "SJWs" ruining the game, I doubt many people who voice those complaints are going to stop playing because of it.

For those of you who think "Go woke go broke," I've got a little secret for you. Diversity is good for business. Embracing diversity means having a wider pool of available talent to drawn from and it means more customers. This is not going to hurt WotC or Hasbro in the slightest.
 

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And Games Workshop doesn't seem too worried their Warhammer products are going to be hurt by presenting a more diversified array of characters. And for all the grumblings I hear about "SJWs" ruining the game, I doubt many people who voice those complaints are going to stop playing because of it.

For those of you who think "Go woke go broke," I've got a little secret for you. Diversity is good for business. Embracing diversity means having a wider pool of available talent to drawn from and it means more customers. This is not going to hurt WotC or Hasbro in the slightest.

I still remember when the PHB blurb on gender dropped and the get woke/go broke declared this edition would fall miserably and it... basically did the opposite of that.

And frankly, openly declaring that trans characters (and by extension trans players) were welcome to D&D, however clumsily, is still a hell of a lot more radical than anything they're doing here.
 

They'll alienate conservatives in droves, and depending on how tired of it moderates are, they'll alienate them too. So of the market they have left post-COVID, they're taking a hit of a 33% drop in customers guaranteed and potentially a 66% drop...

Cardboard Crack has been dying for over 25 years (five times longer than some nations were around according to a recent meme). It will be fine. Even if it takes a bit of reprint equity to do it.
 

It won't. WOTC, at least as it is today, is on its way out rather rapidly.
This is the most ridiculous slippery slope argument I think I've -ever- read, and that's saying something.

Let's do a more realistic approach: They're going to release Xanthar 2, Electric Boogaloo, its gonna have some non-stereotypical orcs in it, something about the Visanti, and its gonna sell like hotcakes
 

It won't. WOTC, at least as it is today, is on its way out rather rapidly.

WOTC survives on Magic the Gathering. D&D is inconsequential compared to it. Mtg needs game stores to survive. People are not going back to game stores right away after COVID. Parents aren't taking their teens or younger to go play Mtg with a group of people who are infamous for poor hygiene under good circumstances, during a plague or right after. Same thing with D&D. Game stores are going to fold in droves.

Second, they have a politics problem. You cannot sell bibles to atheists. You cannot sell left wing politics to conservatives or a fairly decent chunk of moderates. Since WOTC is using their games to promote their politics, they're alienating customers. As we approach November, WOTC is going to get a lot worse. Remember, WOTC let one of their players deface their cards (Should be a game loss by the rules) and demonize an artist who'd been with them for decades on video to publicize their politics, they're not making it through November without using their products to push their staff's beliefs.

They'll alienate conservatives in droves, and depending on how tired of it moderates are, they'll alienate them too. So of the market they have left post-COVID, they're taking a hit of a 33% drop in customers guaranteed and potentially a 66% drop (Figuring equal thirds, which is fairly close). WOTC cannot survive drops that substantial, especially on top of COVID drops.

Remember, Mtg and D&D are group games. You need a certain number of people to play them. Below that threshold, you lose the whole group. Losing 1 person can mean losing 8 people for magic as an example. So if you have a group of 7 left wing Magic players and 1 conservative, you'll lose all 8 when the conservative is tired of WOTC's politicking.

Hasbro will respond at that point. They're not going to tolerate drops that substantial. They'll either replace the WOTC leadership team, which will result in a new edition for D&D to separate it from the politics that characterize it now, or they'll sell off WOTC while they can still get some value from it.

No matter what, at this time next year, we'll be looking at a very different WOTC and likely a very different edition of D&D.

Whooaaa there, that's whole lot of speculation, with number out of nowhere? Losing 33% of their sales due to the mass rage-quiting of the conservatives? Really? You really think that people hardcore enough in their political belief to quit a GAME over a few changes to the rules represent 33% of their market?

WotC has had record breaking sales in the past three years, MTG with Arena is looking good, and they'll fold in the next year? Because gamers in brick and mortar shops have a problem with their hygiene, so that'll affect sales in a post covid world?

I dont think you know what you are talking about, sorry. You are just saying random stuff because you dont like their new politic and you think their a whole bunch of you's ready to oppose it with fervor.
 



I'm a proud libtard and a supporter of BLM and Antifa, but screw that noise. It's crap like this (and crap like 4e/5e) that's keeping me in the wonderful realm of 3.5. This is what's probably coming next...
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As a fellow die hard liberal, I'm confused by what you mean by "crap like this?"

What in WotC's announcement means that we won't be playing out adventurers fighting dragons anymore?
 

Sensitivity readers aren't some new, untested concept, either. They've been around for quite some time, especially in genre fiction (and particularly within YA). Many published authors swear by them

If that's where we're headed, even multiple sensitivity readers for every project won't save us. I was waiting for someone to bring it up, because the YA community is the kind of scenario I'm a little worried about.

 

When Lorde's "Royals" was popular here in the United States, a blogger took exception to the lyrics declaring them to be racist. If you're unfamiliar with the song, the narrator rejects the trappings of wealth like Cristal, expensive cars, diamonds, etc., etc. and Batetti Flores interpreted this as a racist attack on black people. A native of New Zealand, Lorde says the song is about rejecting the consumerist lifestyle presented in the pop songs that dominate the charts even in her native country.

Who was right? Is it Flores because she's the one with the living experience? We could say yes but that leads us in another uncomfortable direction. Why should Flores' American centric point of view be held in higher consideration that Lorde's New Zealand perspective? There are times when it's quite clear that something is racist. But when we create an environment that embraces diversity there's going to be some disagreement in areas where the lines aren't so clear.



You don't have to go far to concoct elaborate corner cases. I brought one up quite easily and we can find another quite easily. See the debacle surrounding the Boston Museum of Fine Art's kimono event . The museum didn't think the event was racist, some Americans protested saying it was racist, and the Japanese didn't understand what the hubub was all about and thought it was some anti-Japanese protest.

I feel you overlooked a couple of key distinctions I made. I will assume these were errors in good faith.

As to your cited example #1. Ms Flores is not herself Black, as near as I can tell. Perhaps this is a point you should have checked.
Further, you are also forwarding the position that the intention of the individual is what makes an action or creation racist. That is incorrect. People uphold and advance racism in society unconsciously constantly. Acting to not be racist is the conscious choice in a racist society, not the reverse.

As to your second example, your error was similar to the first. Americans, not possibly aggrieved Japanese people, were the ones protesting. Were they in error? I feel they were in this case.
 

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