D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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BookTenTiger

He / Him
And yet they are the same attributes used to describe all others all over the world all throughout history.
When the barbarians, heathens were attacking the Greeks, Romans or Byzantine Empire the same were said about them.

It is a medieval / fantasy trope that has resonated throughout humanity's timeline.

It is a medieval / fantasy trope based on xenophobia, a literal fear of outsiders.

We already pick and choose what medieval tropes we want to keep or toss out in D&D. You don't see default settings now with predetermined roles for different genders, for example, even though that's a big medieval trope.

I mean, we choose to have studded leather! That was never a thing!

So we can also choose to have better language used to describe people and antagonists without relying on concepts embedded in racism and xenophobia.

After all, you can still have barbarians! You can still have orcs barbarians! You can still have tribes of orc barbarians! But let's drop the idea that an entire race of people are savage and stupid. Sure it might be an old trope, but that doesn't mean we have to keep using it!
 

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Presumably not Many-Arrows? Many-Arrows

It is Many-Arrows, specifically "The Many Arrows Tribes" on the bottom right of WoTC's map of D&D Live map for icewind dale it says

"Of the orc tribes living in the mountains, the most powerful by far is the Many-Arrows tribe. Ten-Towners and Reghed nomads alike live in fear of the day when a great chieftain of the tribe will reunite the orcs of Icewind Dale and their banners descend once again from the Spine of the World. There are enclaves of Many-Arrows orcs scattered throughout the Spine of The World."

I'm guessing after Lorgru was restored to the throne he wasn't able to keep the tribes together after retreating back to the spine of the world after that usurpation plot.

What that means for the adventure path we'll have to see when the books out. Maybe it won't be a repeat plot of usurpation but getting the tribes that broke away from the main kingdom back inline.

If nothing else people who are worried this means no more aggressor orc raider well there you go.
 

Sadras

Legend
That doesn't make it good. That doesn't change literally anything about the discussion. Every single person having this discussion is completely aware of this information.

Nope. Your contention was that these remarks were used on minorities and it offends them. You even provided an anecdotal example.
I'm merely reflecting that these adjectives have been used throughout history and that this is a common fantasy trope.
Defend/survive against the wave of others!
 

BookTenTiger

He / Him
you say harm when the subject was overlap between description. Maybe incidental is not the correct word, as I say I'm not english native speaking. I use incidental as something that happens for pure coincidence, is not wanted and not intentional. People who gets harmed but this purely incidental overlap have my comprehension but I'm no way responsible of what I do not want to say. The problem of be harmed stands in the fact that they react to my words giving them meanings that are not implicit in the words itself. Hope to be clear now. Excuse me for the errors.

I think this is a great opportunity to say "I do not understand why this is harmful, but I understand that it can be harmful."

Luckily you and I are not in charge of D&D. I honestly think it's incredible that WotC has recognized why using these stereotypes is harmful!
 

Charlaquin

Goblin Queen (She/Her/Hers)
you say harm when the subject was overlap between description.
Yes, because that overlap causes harm to people of color.

Maybe incidental is not the correct word, as I say I'm not english native speaking. I use incidental as something that happens for pure coincidence, is not wanted and not intentional.
You used it correctly, I was just making the argument that it doesn’t matter if the harm is intentional or not. If you step on someone’s foot, it is still just as stepped on whether you did it intentionally or not.

People who gets harmed but this purely incidental overlap have my comprehension but I'm no way responsible of what I do not want to say.
You absolutely are responsible for the things you say. Sometimes, the things we say can hurt people, even when we don’t mean for them to. When that happens, the appropriate response is not to insist that you aren’t responsible, but to apologize and discontinue the harmful activity.

The problem of be harmed stands in the fact that they react to my words giving them meanings that are not implicit in the words itself. Hope to be clear now. Excuse me for the errors.
Words mean different things to different people. Just because you don’t mean words harmfully doesn’t mean they don’t cause harm.
 

BookTenTiger

He / Him
I don't understand. Is this a thing with orcs only? Or will all monstrous humanoids will now not form tribes?

I'm sorry, maybe it's the fact that I'm not an American, or an English native speaker, but I never thought of black people when I read 'savage' and 'tribes'. The D&D is supposedly on a medieval fantasy setting where many creatures are not civilized or intelligent enough to form complex and advanced societies.

Does this mean now that there won't be humanoid races who form tribes? Will goblins only have villages and cities? Will Mind Flayers stop enslaving orcs so that people won't think that it is an indirect correlation with black people being slaves centuries ago?

I'm not being sarcastic, I'm honestly wondering.

I think you might be focusing on the wrong thing.

To say that a group of people live in a tribe is not harmful.

To describe an entire "race" as tribal can be harmful, in the modern context of how we now understand race.

Since WotC uses the same term ("race") to describe humans, elves, and orcs, they want to be sure they are not using the same language and stereotypes used in racist depictions of real human beings to describe anyone.

So yes, you can have orcs and goblins and lizardfolk living in tribes. That's not the point.

How WotC chooses to describe an entire race of people is the point.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Luckily you and I are not in charge of D&D. I honestly think it's incredible that WotC has recognized why using these stereotypes is harmful!
Honestly not so incredible to me, given that people of color have been telling them why it’s harmful for decades. I’m glad they finally seem to be listening, but it’s not especially impressive.
 

Specifically Cattie-Brie telling Drizzt that goblins are evil because her goddess told her so. Drizzt just kind of shrugs and says "Huh. Guess I was wrong about [insert name of goblin Drizzt met while escaping the underdark]. He really was evil all along."

It struck me as being quite odd.

That is odd. If that was in a TV show or something we'd probably be expected to see Cattie-Brie as a dope or a fanatic, and Drizzt as sarcastic, but with Salvatore, it's entirely possible it was meant to be read as Cattie-Brie correcting silly Drizzt and retcon'ing stuff.
 


It is Many-Arrows, specifically "The Many Arrows Tribes" on the bottom right of WoTC's map of D&D Live map for icewind dale it says

"Of the orc tribes living in the mountains, the most powerful by far is the Many-Arrows tribe. Ten-Towners and Reghed nomads alike live in fear of the day when a great chieftain of the tribe will reunite the orcs of Icewind Dale and their banners descend once again from the Spine of the World. There are enclaves of Many-Arrows orcs scattered throughout the Spine of The World."

I'm guessing after Lorgru was restored to the throne he wasn't able to keep the tribes together after retreating back to the spine of the world after that usurpation plot.

What that means for the adventure path we'll have to see when the books out. Maybe it won't be a repeat plot of usurpation but getting the tribes that broke away from the main kingdom back inline.

If nothing else people who are worried this means no more aggressor orc raider well there you go.

Hmmmm. It could go either way though. It's possible they're aggressors, or it's possible that you'll help unite them so they can join the fight against Auril and her inevitable army of darkness.
 

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