I don't know what games limit the ability of players to declare their character's actions in a way that generates dislike. I'm happy to be told about them.I think that we can all agree that different games give differing amounts of agency to players over declaring their characters actions. Since games do this differently we should be able to talk about what impact restricting this kind of agency in games has on the play experience. You keep saying this kind of agency isn't meaningful, that differences in it aren't meaningful, but it's a very meaningful concept and type of agency to many of us. It may not be very meaningful to you but it's exceedingly meaningful to us. I mean one of the most common cited dislikes of certain games is that they don't have as much of this type of agency.
But I think that's a tangent for this thread. @chaochou introduced the phrase player agency to help talk about what was happening in the OP. And the issue with what is going on in the OP is not that the players were forbidden from declaring actions, but that they did not seem to be able to exercise agency over the fiction at a key moment of resolution.