D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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MGibster

Legend
Again, the core customers of WotC arent graying, white, males who started playing 40 years ago. Those are 1) a minority, 2) on their way out. The new customers from the last few years are far more numerous than the old guard.

I couldn't agree more. We've got a whole generation of D&D players who cut their teeth on games like World of Warcraft where orcs and trolls aren't automatically evil bastards. Garrosh Hellscream was an evil git, yes, but we've also got Thrall as well. And beyond other games, these younger people were influenced by media that wasn't available during my formative years. I wonder what impact Dragon Ball Z has had in the expectations of what heroes can do.

There are some changes that have been made to D&D over the last few years that I don't particularly care for. I did not care for the dungeon punk aesthetic of 3rd edition, I dislike allowing clerics to worship nebulous concepts like good (2nd edition?), and I very much dislike the removal of alignment restrictions from paladins. But I still like D&D and have a lot of fun playing it. There may come a point where I no longer care for it and hang up my DM hat, but I'll wave happily to the younger generation enjoying what is essentially the same thing I enjoyed for many years.

It probably helps that at some point I realized I was no longer the prime marketing demographic for many of the products I love. It's just one of the many changes one has to accept when they don't die.
 

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G

Guest 6801328

Guest
Yes, seriously.
Because in my eyes a sensitivity reader for a fictional race and culture, especially one which is not a copy and rename of an existing one, is in my eyes mostly finding things to justify his employment.

That is probably a fair criticism. I know I’ve never once asked a lawyer to review something and had them come back without any suggestions. Like they don’t think they’re earning their money unless they change something.

But, with lawyers or sensitivity readers, does that mean we shouldn’t use them?
 

doctorbadwolf

Heretic of The Seventh Circle
I don't consider it an academic inquiry when someone is paid to find problems with how fictional races and cultures are described. As his job depends on him finding problems I do have my doubts that many findings in this case will actually be problematic because there is no one to feel offended to begin with.



I was unaware that WotC released any historic settings for D&D recently.
Sensitivity toward or wrt fictional peoples isn’t part of the issue, at all, on any level.
 

Derren

Hero
But, with lawyers or sensitivity readers, does that mean we shouldn’t use them?

If you make a historic setting or a "fantasy but not really" setting like the old Warhammer Fantasy then there is use for them.
But a sensitivity reader for a subterranean race of elves in a world of magic?

Sensitivity toward or wrt fictional peoples isn’t part of the issue, at all, on any level.

Then which product did the sensitivity readers employed by WotC review? I am unaware of any book covering non-fictional people made by WotC in recent years.
 

doctorbadwolf

Heretic of The Seventh Circle
If you make a historic setting or a "fantasy but not really" setting like the old Warhammer Fantasy then there is use for them.
But a sensitivity reader for a subterranean race of elves in a world of magic?



Then which product did the sensitivity readers employed by WotC review? I am unaware of any book covering non-fictional people made by WotC in recent years.
The culture presented in the game isn’t who the consultant is there for.
 

Derren

Hero
The culture presented in the game isn’t who the consultant is there for.

We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.

Which two recently released books from WotC deals with non-fictional people?
 

G

Guest 6801328

Guest
I don't consider it an academic inquiry when someone is paid to find problems with how fictional races and cultures are described. As his job depends on him finding problems I do have my doubts that many findings in this case will actually be problematic because there is no one to feel offended to begin with.
I was unaware that WotC released any historic settings for D&D recently.
You seem to be under some misapprehensions of the goal here.

The goal is not to avoid giving offense to imaginary people.

Nor is it to avoid offending anyone, really.

The goal is to avoid promulgating negative tropes and stereotypes that have seeped into our consciousness without most of us being aware of their origins, or of the traumatic meaning they hold for some people. Again, the “fecundity” example is a good one.
 

Panda-s1

Scruffy and Determined
Fairly well considering its rankings I believe.
is this people actually looking at the module in context or is that just nostalgia talking?
This is an incredibly shocking reply. You're doing a Cathy Newman. I was referring to proclivities which exist.
what does that even mean? I think it's weird to imply women can't find out about D&D on their own? is that shocking?
Did you even understand my comment or are you implying something.
I just think it's weird? especially when the latter 3 can fall into the first category and there are large populations of Black and Asian people who are Muslim.
You're very much mistaking me for another poster/ I made no mention of magic being frowned upon within Islam or within Islam exclusively.
then what exactly is it that makes you question whether or not Muslims would get into D&D? Tun Kai Poh already pointed out the active gaming community in Indonesia and Malaysia, so that answers two of your questions?
That the books are easier to access, whether legally or illegally, than in the past is true. But both me and @Zardnaar do not live in the US and given the amount of hobby shops that have closed down in my area, thus limiting exposure, and the effects of the exchange rate in the last 20 years I agree with him that D&D by large remains a mid-to-high class hobby. Certainly in my country.
that's fair, but I still stand by my point that it's now easier than ever to get into D&D. it's still a tabletop game, and game stores are important, but increased internet access means someone can discover and play D&D without ever setting foot in a game store. also this goes beyond getting books, like I said before the rules themselves are free online, as is finding a group to play with.

I realize in some places internet access is still a luxury, but I also imagine ten years ago even less mid-to-high class people had the internet available to them than they do now, which is still an improvement.
 



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