Laurefindel
Legend
Same as Blades in the Dark I presume?Agon, from Evil Hat by John Harper and Sean Nittner does this. All challenges, whether combat or skill or oration or whatever, are resolved with a single roll by each participant.
Same as Blades in the Dark I presume?Agon, from Evil Hat by John Harper and Sean Nittner does this. All challenges, whether combat or skill or oration or whatever, are resolved with a single roll by each participant.
Same as Blades in the Dark I presume?
No, they really don't. And I think you're thinking of Dungeon World's Hack-and-Slash, which is a basic move. However, if your combats in DW are just repeated uses of Hack-and-Slash, you're doing it wrong.Don't some of the Powered By The Apocolypse games do this? Or at least, a lot of physical conflicts are handle by a basic move called something like "Kick Some Ass"?
Right, stakes. The issues really will resolve in how stakes are set for a contest, both in what they are and who decides them.I think it might work in a fail-forward type system. Not so much if the results are "you lost this one die roll and thus all your characters die."
Absolutely. Thats the flaw which strikes me straight away.I think it might work in a fail-forward type system. Not so much if the results are "you lost this one die roll and thus all your characters die."