In battle? No, not at all. While they're dropping a deuce or eating their wheaties? Maybe counter productive.Oh for sure, I’m just saying he wouldn’t be opposed to their fury.
In battle? No, not at all. While they're dropping a deuce or eating their wheaties? Maybe counter productive.Oh for sure, I’m just saying he wouldn’t be opposed to their fury.
I find it odd that there would be a god "in charge" of wrath, fury, and destruction. Because who exactly would feel the need to pray to or ask a blessing from this deity, and when would that happen?
So, he’s a god of Fury, War, Destruction, and Orcs.
The fury of the wronged is better worded as Wrath. And a more specific Battle-fury would be more interesting. As for destruction, it just feels redundant with the other two.I think it could work without changing his areas. After all, fury does not have to be a bad thing - there's the fury of the wronged, the downtrodden, the oppressed. Destruction could also be the destruction that brings renewal. The storms that irrigate, that bring life in their wake. War, that's probably a bigger question than I can answer. In a fantasy world with defined, tangible good and evil, is war always bad?
I think it could work without changing his areas. After all, fury does not have to be a bad thing - there's the fury of the wronged, the downtrodden, the oppressed. Destruction could also be the destruction that brings renewal. The storms that irrigate, that bring life in their wake. War, that's probably a bigger question than I can answer. In a fantasy world with defined, tangible good and evil, is war always bad?
I could see Aeil style raids and other skirmishes, where it’s a greater victory to spare your foes, and the raids are basically elaborate “full contact” war games.On the contrary. War is what elevates the followers of Gruumsh. Fury and Destruction alone is just violence for the sake of violence. To fight a war means to stand with your sworn comrades against a common foe, working to overcome obstacles in pursuit of a specific goal. It unifies your group and gives purpose to your violence. War defines who you are and what you're willing to fight for.
So yes, Gruumsh encourages regular wars to clear the deadwood and keep everyone sharp, but it's not like he's a Bane or Maglubiyet who teaches conquest and domination. It's more on the order of cattle raiding, clan feuds, and the occasional personal vendetta. It's only very rarely that an existential threat appears and a great horde needs to be raised to fight it.
One culture's god is another's fiend. And worshippers hardly consider them evil, hence what we're doing in this thread to make a more presentable sort and me equating him with Ares (Generally more of an evil god to Athens, but as Mars, was considered the ancestor of the Roman people and had a far different place) ties into thatEvil gods are more like fallen angels or banished one, and can be treated as fiend.
You ask the question, another Gruumsh, I will ask why Gruumsh?
IMO I always see too much gods in DnD pantheon.
5 or 6 deities to which you assign existing domains, that is quite enough.
Evil gods are more like fallen angels or banished one, and can be treated as fiend.
That´s quite enough for a home brew setting.