4th session with three 2nd level characters (halfling rogue, half-elf wizard, half-orc fighter) playing a mashup of Dragon Heist with the Deck of Many Things.
Characters have been hired by a patron who wants to recover the many scattered cards of the Deck of Many Things. The reassembled Deck can unlock a vault filled with gold. And also change reality. The patron was actually the Knight card from a previous draw of the Deck--but now an old woman who scrubs the floors at the Yawning Portal.
In this adventure, the characters have to break into Grimshackle Jail and retrieve the builder of the gold-filled vault, a dwarven architect named Bron Cornerstone. Grimshackle Jail is taken from an AL adventure called Outlaws of the Iron Route by Will Doyle which has some great adventuring locations.
In this campaign I'm leaning heavily into factions. Relevant to this session, the players are allied with the Shadow Thieves, opposed to the Xanathar, and have a conflicted relationship with the drow of Undermountain.
Grimshackle Jail sits off the coast of Waterdeep and is run by the pirates of Luskan, filled with captives they want to ransom or prisoners that the pirates are being paid to hold. The Shadow Thieves ask the characters to kill one of the prisoners, a traitorous member of the Thieves that is being ransomed by the Xanathar. The Xanathar wants her because she can reveal the Thieves' secrets.
The characters did some investigating around the docks to learn more about Grimshackle Jail. They learn that the drow plan to raid the prison and steal Cornerstone. Apparently, there are many factions interested in the Deck...
The players decide to pose as members of the Xanathar Guild, take a bag full of fake gems, and use that to bluff their way to the traitorous thief as well as Bron Cornerstone. They row out to Grimshackle. The warden, a minotaur, leads them to the thief...and then to Bron.
To their surprise, they discover that Bron isn't a prisoner. Instead, he's hiding out in the prison for his own protection. At that moment, a mind flayer teleports into the room--an agent of the Xanathar intending to steal away Bron. The players rolled initiative...
...and that's where we ended the session.
Characters have been hired by a patron who wants to recover the many scattered cards of the Deck of Many Things. The reassembled Deck can unlock a vault filled with gold. And also change reality. The patron was actually the Knight card from a previous draw of the Deck--but now an old woman who scrubs the floors at the Yawning Portal.
In this adventure, the characters have to break into Grimshackle Jail and retrieve the builder of the gold-filled vault, a dwarven architect named Bron Cornerstone. Grimshackle Jail is taken from an AL adventure called Outlaws of the Iron Route by Will Doyle which has some great adventuring locations.
In this campaign I'm leaning heavily into factions. Relevant to this session, the players are allied with the Shadow Thieves, opposed to the Xanathar, and have a conflicted relationship with the drow of Undermountain.
Grimshackle Jail sits off the coast of Waterdeep and is run by the pirates of Luskan, filled with captives they want to ransom or prisoners that the pirates are being paid to hold. The Shadow Thieves ask the characters to kill one of the prisoners, a traitorous member of the Thieves that is being ransomed by the Xanathar. The Xanathar wants her because she can reveal the Thieves' secrets.
The characters did some investigating around the docks to learn more about Grimshackle Jail. They learn that the drow plan to raid the prison and steal Cornerstone. Apparently, there are many factions interested in the Deck...
The players decide to pose as members of the Xanathar Guild, take a bag full of fake gems, and use that to bluff their way to the traitorous thief as well as Bron Cornerstone. They row out to Grimshackle. The warden, a minotaur, leads them to the thief...and then to Bron.
To their surprise, they discover that Bron isn't a prisoner. Instead, he's hiding out in the prison for his own protection. At that moment, a mind flayer teleports into the room--an agent of the Xanathar intending to steal away Bron. The players rolled initiative...
...and that's where we ended the session.