doctorbadwolf
Heretic of The Seventh Circle
Hi! This is a thread dedicated to thinking about a world of islands. I'll list the primary goals, and some basic parameters, below, but the overall feel is supposed to be reminiscent of games like Chrono Cross, where you start out as a kid in a fishing village on a smallish island, or Legend of Zelda: Wind Waker, where your life revolves to a very real degree around your boat or island village home, or both, and travel is an adventure.
Goals:
So! What are you ideas? What ideas have you seen before? Have you run or played in a similarly themed campaign? Are there already products like this for 5e? Does anyone think that there are new race, subclass, feat, spell, or magic item, ideas that need to be explored for such a project?
What are the best 3pp 5e ship suppliments that work better than the official material? Things like cutters and pilot boats that actually make sense, a wider range of boats, etc. Not looking for a lot of complexity, and I like how ships work in combat, but the boat stats are often kinda weird and nonsensical.
Anything I just plain haven't thought of?
I'll be posting my ideas so far of cities, societies, ecology, etc, later, but I'd love to hear y'all's thoughts first!
Goals:
- Thread should be a positive place to share ideas. Criticism of an idea is fine, as long as it is polite, and you drop it once your point has been made and recognized. No harping on something that no one else wants to discuss or dig into. Let it go.
- A world that is made up of archipelagos, including some floating island chains, and no major continents. Nothing bigger than, say, Indonesia. There are great expanses of open ocean, and clusters where islands are concentrated, like the Carribean or the area around Indonesia, and other regions where islands are spread out, like the Pacific Islands.
- A world with few, in any, empires.
- A real place for all the oddball, oft-forgotten, peoples of DnD. Tortles, grung, and tabaxi are common races, etc.
- A sense of exploration and voyages as adventures, little if any care for dungeons.
- What dungeons there are should be truly fantastical. Things like a colossus or leviathan whose body is a dungeon.
- Reimagining the hierarchies and related assumptions of dnd to fit such a different world. (Dragon turtles are more common than regular dragons, black and bronze dragons are more well known than gold and red dragons, giants need a pretty in depth rethink, etc.)
- Share our knowledge of real world myths and history and IRL cultures that should influence different regions and islands.
- Airships are a new technology, similar in use to airplanes in the early 20th century. Think Indiana Jones. Pre-WWII prevalence and usage. That is, the vast majority of the population has never been on an airship, and gaining an airship should be a big deal, but hiring one to get to a distant land is something 5th level adventurers can totally do as part of an adventure.
- A world that is fun to play in, not a gritty dark gloomy or brutal place.
- No humans. It's a challenge, for a lot of people, but no humans. If humans exist at all, they should be added toward the end as an interloper people from the stars, or a new people who've only left their small chain of islands in the last 100 years or less, or the remnants of a lost empire from a bygone age, etc. Less common than dragonborn in FR, for instance.
- The classic LoTR races and related races like Gnomes are either reimagined in the light of the setting, or are just much rarer than the more thematically appropriate peoples.
- "Yes, and," is great, but don't "yes and" the basic premise. Absolutely no major continents, not region-spanning empires, etc.
So! What are you ideas? What ideas have you seen before? Have you run or played in a similarly themed campaign? Are there already products like this for 5e? Does anyone think that there are new race, subclass, feat, spell, or magic item, ideas that need to be explored for such a project?
What are the best 3pp 5e ship suppliments that work better than the official material? Things like cutters and pilot boats that actually make sense, a wider range of boats, etc. Not looking for a lot of complexity, and I like how ships work in combat, but the boat stats are often kinda weird and nonsensical.
Anything I just plain haven't thought of?
I'll be posting my ideas so far of cities, societies, ecology, etc, later, but I'd love to hear y'all's thoughts first!