Undrave
Legend
As the thread title say. I think the concept of the Healing Surges and how healing worked was way better than what we have had before and since.
HP was turned from a single daily block into an encounter based ressources, with Healing Surge replacing the daily resource aspect. You could, theoretically have a very low HP character for whom all fights are dangerous, but they can do more of those fights in a day simply by having more Healing Surges.
Furthermore, healing spells and healing potions scaled much better (we didn't need multiple Potion of Healing types) and did not result in 'free HP' (I know spells have slot costs, but potions basically let you turn gold into free HP out of nowhere!) since you always tapped into Healing Surges. A 5e Healing Word heals a much greater % of a Wizard's HP than a Barbarian, even on the same dice roll and I think it's wasteful. It also led to interesting mechanics that allowed to share Healing Surges from one party member to the other.
Healing Surges were also used to denote the effect of environmental hazards as well as cost for certain rituals.
All in all, I think the current Hit Dice system and healing style is pretty subpar and its scaling is just more fiddly than Healing Surges.
Agree or disagree?
HP was turned from a single daily block into an encounter based ressources, with Healing Surge replacing the daily resource aspect. You could, theoretically have a very low HP character for whom all fights are dangerous, but they can do more of those fights in a day simply by having more Healing Surges.
Furthermore, healing spells and healing potions scaled much better (we didn't need multiple Potion of Healing types) and did not result in 'free HP' (I know spells have slot costs, but potions basically let you turn gold into free HP out of nowhere!) since you always tapped into Healing Surges. A 5e Healing Word heals a much greater % of a Wizard's HP than a Barbarian, even on the same dice roll and I think it's wasteful. It also led to interesting mechanics that allowed to share Healing Surges from one party member to the other.
Healing Surges were also used to denote the effect of environmental hazards as well as cost for certain rituals.
All in all, I think the current Hit Dice system and healing style is pretty subpar and its scaling is just more fiddly than Healing Surges.
Agree or disagree?