Enevhar Aldarion
Hero
Remembers the good ole days when Dragons could be President.
Dragons used to own corporations and banks!
Now they always the bad guys.
No, they all just moved to Shadowrun and took over those corporations.
Remembers the good ole days when Dragons could be President.
Dragons used to own corporations and banks!
Now they always the bad guys.
Except of course that the standard D&D group size is 4-6. A group with 11 players would be quite a handful.
"Dragons 5" just doesn't sound as cool.
I've run it three times. You never quite get the "heist", because D&D doesn't do that sort of structure well. (Planning an operation first? Have you seen what players are like?)
It's an adventure with a lot of cool ideas that don't mesh together that well. You're best to expand the ideas that entertain you and your players and let the others fade into the background. In my recent play-though (more on which on my blog), I spent a LOT of time building up faction missions and less on the heist - and the tavern was ignored entirely.
Cheers!
Because to many players "plan" is a swear word, never to be uttered and even moreso never to be done.Why not?
There’s kind of a heist, if you really stretch the definition of the term. There’s a large sum of embezzlers dragons hidden in the city and several factions want to find it before the others. It’s really more of a race to the money than a heist. Less Oceans Eleven, more It’s a Mad, Mad, Mad Mad World.Why is called 'Heist' if there's no heist?!
Because to many players "plan" is a swear word, never to be uttered and even moreso never to be done.
Murder in Baldur’s Gate has a similar problem. It’s a good adventure, but it’s not a murder mystery, and the title makes it sound like one, which sets the audience up for disappointment.The mistake here is that they used a name that implies something more appealing than the actual adventure.
That's just a no-no. The same goes with cover art. Never make the cover better than the book!
There's a 1977 movie called Sorcerer. As a fantasy fan in the 80s, when I saw that in the TV Guide my eyes lit up. Then I read the description and discovered it was about a vehicle filled with nitroglycerin, and not a fantasy movie at all. I might have randomly watched it if it were called Nitro Heist, but call it Sorcerer, a title that promises the rare (at the time) treat of a fantasy movie, without delivering on that, and you've lost me.
Expectations can be huge, and this is a serious marketing botch.
I've run it three times. You never quite get the "heist", because D&D doesn't do that sort of structure well. (Planning an operation first? Have you seen what players are like?)