HoratioAtTheBridge
Villager
I am working on developing a new role playing game (I'm blogging at senjitsujidai.wordpress.com if you want to check it out, or you can go to the article I wrote on this subject if you want to see more about how I developed these ideas for the game), and I got to the part about making up monsters. One of the types of monsters I'm making are kaiju, which in this setting are mindless creatures of rage and destruction manifested from humanity's collective unconscious. As I was writing them up, I got to thinking about J.R.R. Tolkien's work of criticism on Beowulf, called "The Monsters and the Critics."
In this essay, Tolkien talked about the literary place of the monsters. To cut a long story short, he argued that the monsters represent death, and the story is about how a person faces the inevitability of death and the destruction of all their works. Very Ozymandias, if you're familiar with the poem.
At the same time, there's been a really big rethink of monsters in fantasy series, including in Tolkien's own work as well as in Beowulf. Wizards, of course, just announced the end of evil races. I think there's a lot of merit to that, and a lot to learn about how we ostracize people by painting them as "monstrous," or use racialized features (as Tolkien as been accused of doing) to indicate evil in the monster. And you can tell great stories about people who have been cast out as monsters - the rethinking of Sycorax and Caliban in last year's run of the Lucifer comic was absolutely brilliant.
I do wonder, though, if the idea of monsters as death, as something we have to continually struggle against, even if it's doomed, is still something which resonates today. Life in the Dark Ages, especially in Germany and England, was incredibly precarious. Death in modern society is much less immediate and threatening, though the coronavirus might be changing that. So maybe the idea of "doom" conveyed by the monsters of Beowulf and Norse mythology just isn't relevant anymore. What do you think? Is the idea of a monster as death personified still worth including in our stories, even if just to role play out how we can face down our own mortality? Can it be separated from its racist past? If so, how do you tell that story?
For myself, I've been trying to find the balance of these evolving views as I'm designing my own monsters. Making death clearly inhuman is one way I try to avoid the problems of the story. And facing down a ravenous dragon creature is still a pretty cool gaming experience. But, should we still have monsters that can't be reasoned with or befriended? Or is that inherently problematic, and promoting violence and hierarchy?
In this essay, Tolkien talked about the literary place of the monsters. To cut a long story short, he argued that the monsters represent death, and the story is about how a person faces the inevitability of death and the destruction of all their works. Very Ozymandias, if you're familiar with the poem.
At the same time, there's been a really big rethink of monsters in fantasy series, including in Tolkien's own work as well as in Beowulf. Wizards, of course, just announced the end of evil races. I think there's a lot of merit to that, and a lot to learn about how we ostracize people by painting them as "monstrous," or use racialized features (as Tolkien as been accused of doing) to indicate evil in the monster. And you can tell great stories about people who have been cast out as monsters - the rethinking of Sycorax and Caliban in last year's run of the Lucifer comic was absolutely brilliant.
I do wonder, though, if the idea of monsters as death, as something we have to continually struggle against, even if it's doomed, is still something which resonates today. Life in the Dark Ages, especially in Germany and England, was incredibly precarious. Death in modern society is much less immediate and threatening, though the coronavirus might be changing that. So maybe the idea of "doom" conveyed by the monsters of Beowulf and Norse mythology just isn't relevant anymore. What do you think? Is the idea of a monster as death personified still worth including in our stories, even if just to role play out how we can face down our own mortality? Can it be separated from its racist past? If so, how do you tell that story?
For myself, I've been trying to find the balance of these evolving views as I'm designing my own monsters. Making death clearly inhuman is one way I try to avoid the problems of the story. And facing down a ravenous dragon creature is still a pretty cool gaming experience. But, should we still have monsters that can't be reasoned with or befriended? Or is that inherently problematic, and promoting violence and hierarchy?