Oh, I'm not sure if this qualifies as "not D&D" enough. We're starting up a Star Wars 5e (SW5e) game. It's a free fan-made Star Wars port based off the D&D 5e rules but with their own classes, races, force effects, equipment, etc.
We'll be playing in the Old Republic time, which as far as I can tell is "I want a time that's just like the movies except there are plenty of Jedi and Sith around to play and the movie plots/characters don't get it our way". (If anyone has more suggestions about how thematically it differs, please let me know. I'm not too familiar with it.)
One of the players is playing an Ewok, and I'm playing 0-BBZ, a kitbashed "protocol" droid that translates for her. We've already talked player-to-player and she's excited with my droid ... embroidering ... what the Ewok says. Mind you, the Ewok can understand Standard Basic, so I need to keep near enough to the truth in game. Original concept she was going Wookie, and I was going to play up the "let the Wookie win" and add intimidation to everything, but I'm not sure what spin I will do to grant the Ewok "authority" in her words.
At start I was going to do a definite C-3PO voice as we've seen several similar droids in the films, but for some reasons during session zero I started spewing out words like I was cab driver from Brooklyn and it's stuck.
Anyway, besides our hidey-scouty Ewok and bounty hunter droid with blasters, we have a young Jedi, a Twi'lek engineer, and a member of a force sensitive race who can use the force but is not associated with Jedi or Sith.