Dire Bare
Legend
I like this approach by Paizo, it doesn't solve all of the issues, but it certainly lessens the impact of appropriated words and adds diversity to world-building. D&D has done this too in places, here and there, over the decades. But, just like coming up with a cool, unique name for your rock band . . . this approach will at some point reach diminishing returns.Given that monsters are not built in the same way that PCs are and these "shamans" do not function in the same way mechanically or often conceptually anyway is there a reason why they should have the same name? Why not come up with specific names that match the culture of the race?
This is pretty much what we see in Pathfinder Second Edition. They also tend to vary the cultural orientation and magical traditions utilized by antagonistic ancestries. Here are some examples:
I am not entirely sure this approach is something that Fifth Edition should copy. Paizo has a single setting so they get to add a level of depth and nuance that might be impractical for Fifth Edition. I do think some additional diversity in spell caster names and roles would be helpful - particularly given that goblin shaman are pretty much wizards that use Wisdom instead of Intelligence.
- Deep gnomes who organize in underground settlements and cities. They have Rockwardens (Prepared Primal).
- Derro are sparsely detailed. They have Magisters (Spontaneous Occult).
- Duergar are also organized into settlements. They are known for their strict hierarchy. They have Taskmasters (Divine Prepared)
- Drow are organized into a loose collection of noble houses. Some are matriarchal and others are patriarchal. The listed spell caster is a Drow Priestess (Divine Prepared).
- Goblins are primarily organized into tribes. They have a Goblin Pyro (Spontaneous Arcane) and Warchanter (Spontaneous Occult) listed.
- Gnolls are organized into clans. They have cultists (Prepared Divine)
- Hobgoblin Society is organized into military units from birth. They have no listed spell casters. Their ancestry write up says they distrust arcane magic, preferring the science of alchemy.
- Kobolds are organized into Tribes. They have Dragon Mages (Arcane Spontaneous)
- Lizardfolk are organized into villages. They are indigenous, but they are described as having a society with literal hidden depths (under water settlements). They have Stargazers (Prepared Primal).
- Orcs are organized in more of feudal fashion (socially they remind me of Anglo Saxons). They belong to their hold. There are no listed spell casters, but the ancestry write up in the Advanced Player's Guide mentions they respect the Primal and Divine traditions.
One problem is that all of these cool magico-religious specialist names are all in English! Well, I mean, they kinda have to be without diving into fantasy language gibberish . . . . but I strongly suspect that the many cultural words for shaman/wizard/priest IRL roughly translate to "priest" or "divine intermediary". Which is why anthropologists use broad terms like priest and shaman, despite the risk of over-generalizing different cultural traditions.
I would love to see a future D&D Players Handbook have wording like this (or better than this really, but hopefully my point is made), "Wizards use rote formulas to manipulate arcane energies to create magical effects . . . but each cultural wizard tradition views their abilities differently and uses different lexicons, practices, and even mindsets in their approach to arcane magic." In other words, one cultural wizard tradition might be the classic eight "philosopher" schools of magic . . . and another might refer to themselves as wu jen and have a different approach to magic, but both would be "wizards" (or wizard subclasses) in the game rules . . . and even within the setting scholars might argue just how different wizards and wu jen truly are . . . Replace wizard with cleric, shaman, fighter, and every other class name.