D&D 5E Exploring Eberron: Now Available!

Eberron creator Keith Baker’s Exploring Eberron, with new races, subclasses, monsters, and tons of setting information is now available in PDF format!

Eberron creator Keith Baker’s Exploring Eberron, with new races, subclasses, monsters, and tons of setting information is now available in PDF format!

Also, Keith will be on the Morrus’ Unofficial Tabletop RPG Talk podcast in a couple of weeks with a great competition to give away three hardcovers! Be sure to brush up on your Eberron lore!

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Discover Uncharted Depths

Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.

In this book, Keith takes players and Dungeon masters on a thrilling dive into Eberron and its thirteen planes. Encounter the monstrous folk of Droaam, the goblinoid Heirs of Dhakaan, the Mror dwarves and their Realm Below, and the sahuagin and merfolk dwelling beneath the waves. Embrace faiths of altruism, pragmatism, and darkness. Browse Dolurrh's Vault of Memories, seek the Amaranthine Cities of Irian and Mabar, meditate with the Gith monks of Kythri, and much more.

The adventure won't be easy! Mighty friends and foes await - from legendary archfey and proud sahuagin to nightmarish quori and alien daelkyr. Eberron is a world in need of heroes, but take heart: between these pages lie a host of player options for would-be heroes to enjoy. You'll discover new archetypes for the artificer, cleric, druid, monk, and bard. Play unique Eberron races and subraces including gnolls, Dhakaani goblinoids, aasimar of diverse faiths, and ruinbound dwarves. Uncover a wealth of magic items from around the world, bear symbionts that bond with your very flesh, wield dragonmark focus items - perhaps even manifest a Siberys dragonmark of immense power.


FAQ
New FAQ by Keith on his blog

Q: What is Exploring Eberron?

A: Exploring Eberron (ExE) is a 248 page book written by Keith Baker stuffed with new lore, giving depth to topics such as the dwarves of the Mror Holds and the 13 planes.

Production
Q: Where will ExE be sold? What formats? When will it be available?

A: ExE is available exclusively on the dmsguild in hardcover and pdf

Q: Will ExE be available on DnDBeyond?

A: Without the intervention of Wizards of the Coast, the dmsguild has the sole licensing rights to third party Eberron content. If you're upset about this, tweet at them

Q: Did I miss out on a kickstarter or something? Are there preorders?

A: The dmsguild does not allow kickstarted products nor does it have the infrastructure for preorders.

Q: Didn't I hear about this book months ago? What happened?

A: Uh, life happened. Exploring Eberron ran into a variety of production issues, as detailed here and here. A combination of personal issues in Keith's life, prioritizing more urgent projects like the Adventure Zone card game, and COVID have delayed the book significantly.

Content
Q: What's in the book?

A: You can check out the table of contents, a scroll-through preview by Sly Flourish, and a variety of previews from the book's production. The first 200 pages are dedicated almost exclusively to new lore, then chapters 6, 7, and 8 provide new mechanical content for both players and DMs.

Q: There's mechanical content? Is it balanced?

A: The production team has had an extensive team of playtesters review the material on a variety of metrics, including balance.

If you want to know more about Eberron, please check out /r/Eberron, the discord, Keith's blog, and the Manifest Zone podcast. There's even a brand new episode dedicated to the book!

Reviews

Sly Flourish
Todd Talks
Merric's Musings: Part 1
All Things Lich
Dungeon Mapster of None
The Mania
411 Mania
The Tome Show
Total Party Thrill
 

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MNblockhead

A Title Much Cooler Than Anything on the Old Site
For anyone who has bought the PDF, how complicated is the formating? If I convert to Kindle format is it going to be possible to read?

It is too bad that this won't be available on D&D Beyond, I found reading the official Eberron books using the D&D Beyond e-reader, even on an iPhone to be enjoyable.
 

Weiley31

Legend
I'm really torn right now. I want the physical copy and could probably wait a bit more for it to come in. Yet the PDF is the cheaper of the options and funds are a bit rough on my end due to unforseen events happening.

But I really want that Living Weapon Monk Subclass badly though.
Choices.
 





Teemu

Hero
I’ve only skimmed through the book, but I was curious to check out some of the mechanics. The rules for the plane of Mabar gave me pause. Ok, undead have 2 extra hp per HD... a little unusual considering the way 5e monsters are built, but fair enough. Make a spellcasting ability check to cast healing and radiant spells—what fun to keep rolling over and over again out of combat... And you take 10d6 necrotic damage for every minute you spend in the plane, prevented by resistance or death ward. Uhh... 3e ”this plane kills you” design says hi, I guess. Not using these rules.
 


ChaosOS

Legend
I’ve only skimmed through the book, but I was curious to check out some of the mechanics. The rules for the plane of Mabar gave me pause. Ok, undead have 2 extra hp per HD... a little unusual considering the way 5e monsters are built, but fair enough. Make a spellcasting ability check to cast healing and radiant spells—what fun to keep rolling over and over again out of combat... And you take 10d6 necrotic damage for every minute you spend in the plane, prevented by resistance or death ward. Uhh... 3e ”this plane kills you” design says hi, I guess. Not using these rules.


So I actually asked Keith about that trait specifically
  1. There are regions where it doesn't apply, and in fact may be the most adventurable - the Hinterlands is where other places are getting dragged in, and the universal properties are diminished or just not present
  2. But yes, it is a pretty direct holdover from the "weak negative" trait from 3.5
  3. But also, if you've got effects that provide necrotic resistance or death ward then it's turned off. If, as a DM, you want to incorporate the core of Mabar in an adventure, your PCs are expected to get resistance gear to go there. The planes are not the material, and areas like the core of Mabar are supposed to be serious challenges even for high level PCs.
 

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