We have a new UA release with two subclasses. The College of Spirits Bard is a fortune teller or spirit medium type character with a big random effect table. Meanwhile the Undeath Pact Warlock is a a do-over of the Undying Pact Warlock.
It will be when finish with it.Anyway, its fairly clear it's not a shaman class, so we can move in from that.
Doubly so if you use the new subclass from Exploring Eberron, which lets you essentially transform into armoured mecha-beasts.that's a warforged druid.
Okay, here's this breakdown to illustrate how OP the Undead Warlock is now:
Okay, be level 20.
Anyway, the real meat of the power is that you can change your damage dice when you attack (spell or weapon, again) into necrotic damage, and add an extra damage die when you do so. That last part is a bit crazy, just add an extra damage die? When you hit someone with an Eldritch blast you deal 2d10 necro damage instead of 1d10 force? When you stab them with a greatsword you deal 3d6 necro damage (I guess you would want to use a greataxe instead)? At least I think that's what that says. You could even get your Two Weapon fighting going... Well ok probably not, because that form of combat would be crazily bonus action starved given you need one to change forms and one to drop a Hex.
Romantic Era spiritualism, including occult secret societies and Romani reputations, sounds accurate enough.
Still.
In principle, stereotyping a Brit is just as problematic as stereotyping a Romani. I feel the class avoids being outright offensive. But it seems to be sticking its toes in to test the temperature of the water.
This is good example for: how does one be ethnically historically accurate while simultaneously avoiding reductionist stereotypes, or oppositely how does one borrow vivid flavor while simultaneously avoiding cultural appropriation?
One can see, why they want to playtest it.
-So for the College of Spirits Tales, I think they need to go with either all of them being beneficial or all of them being harmful to the target, or they let the Bard have more control over which tale they're going to use (like roll twice, or ready for later use). While I feel it's the most interesting feature of the subclass, it does need to be tweaked. Not everyone one is a fan of Wild Magic.
wait what.Doubly so if you use the new subclass from Exploring Eberron, which lets you essentially transform into armoured mecha-beasts.
I cannot bemoan Tales from Beyond enough. It has basically everything I hate about RNG based power design baked into it. The only thing it's lacking is an effect that just flat out harms you and your party, which will unfortunately mask it from general scrutiny, much like how the Alchemists random-brewed potion managed to make it through playtesting as it's core feature
They could have it work like the Diviner portent. You just roll them when you finish a Long Rest and then unleash the effect later in the day instead of losing them at short rest and only having 1 stock up. It's not as original, but its a tried and true mechanic at this point.
The new Exploring Eberron book on DMguilds and released by Keith Baker has a Warforged Druid subclass that lets you Wildshape into mecha animals.wait what.
So, you reject that the subclass is OP due to the fact that I did a level 20 build, which is standard when talking about OP combinations in D&D, right?Aaaaand you lost me. It's level 20! If you're not OP broken at level 20, you're doing something wrong. Nobody cares if you're broken at that level, the game is about to end, and the majority of players don't even play at that level except for maybe a one shot. And you assume Magical items too.
Maybe redo your comparaison at more reasonable levels, like 5 and 10.
Heh ... using "rune stones" for divination could be cultural misrepresentation because the Scandinavians never used runes that way. Apparently the main method of divination was drumming the ground with a staff to induce a trance.They could just add more implements, like runic stone, non-skull bone charms (note that it does not specify a human skull, so you can use animals), primal totems, a tome, a magatama, an incense burner, a heavenly trigram board, a ceremonial knife, that sort of things really.