MichaelSomething
Legend
Options? Don't spellcasters get to choose new spells every level(or couple of levels)?
The 5e Warlock pulled it off.It's difficult to produce a broad menu of options without using some sort of numerical and situational template (gain +X bonus in Y situation or when using Z type of ability), which then complicates the math.
The only other way to do it is to grant additional abilities that provide a broader range of abilities, and are dependent on granting permissions based on language, not math. And it's difficult to generate enough of those options for broad customization.
So yes, if it was easy, someone would have done it already.
Sure would be nice if non-casters got to have fun too.Options? Don't spellcasters get to choose new spells every level(or couple of levels)?
CuuuuuustomizaaaaatiooooonHow does choosing options between games improve the fun of the game?
Cuuuuuustomizaaaaatiooooon
Customization is fun. Intrinsically.How does customization increase fun?
Sure; I mean, the D&D spell system at its core is about granting natural language permission-based abilities that don't feed directly into the normal resolution system. Invocations are just an extension of that.The 5e Warlock pulled it off.
Customization is fun. Intrinsically.
Some do. Battlemaster comes to mind.Sure would be nice if non-casters got to have fun too.