FreeTheSlaves
Adventurer
Double post.
Responding to a bunch of people carefully pointing out ambiguities and valid alternative readings with an unsupported "ONE TRUE RAW" post is a bit rude.RAW it applies to both rolls. You cannot roll less than 10 with your leet skills ever. Which is the point of the ability - read the fluff: "you have refined your chosen skills until they approach perfection."
You can pick a lock whilst blindfolded, bound hand and foot, locked in a box and sunk to the bottom of a lake. See: Harry Houdini.
It's what the book says.Responding to a bunch of people carefully pointing out ambiguities and valid alternative readings with an unsupported "ONE TRUE RAW" post is a bit rude.
RELIABLE T ALENT
By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
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ADVANTAGE and DISADVANTAGE
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll.
Considering a number of people don't read it that way, myself included at one time, it is the most "generous" reading of the rule. To me, after running all the numbers, the difference it makes simply isn't worth bothering with ruling it another way.This interpretation isn't 'generous,' it's simply the natural way to read the rule - and easiest to implement.
Sounds about right.Apply RT to both rolls (MOST GENEROUS)
Example. Roll 3 and 8, both become 10's. Apply disadvantage results in 10.
Example. Roll 7 and 18, the 7 becomes a 10. Apply disadvantage results in 10.
This ignores the higher roll as "a d20 roll of 10 or lower."Apply RT to the lowest of the 2d20s (MIDDLE ROAD)
If you roll both dice, and apply RT to the lower roll, and then have disadvantage result in the lower of the two dice.
Example. Roll 3 and 8. The 3 becomes 10 due to RT. But, because of disadvantage the lower 8 is the result.
This ignores the "whenever" portion of RT. However:You MUST choose one die for RT. (LEAST GENEROUS)
Example. You roll a 6, it becomes a 10 because of RT. You roll another die due to disadvantage. It is a 2. The result is a 2.
Example. You roll a 15 and RT does not help, so it is a 15. You roll another die for disadvantage at get a 7. The result is 7.