How would you handle a low intelligence character played by a player who is Googling everything during the game? At some point, just saying "this what what my character thinks" (and being defacto omniscient) is too much
I think everyone draws that line in a different place, but at the point it becomes against the social contract (i.e. disruptive to the group's enjoyment of the game) I'm guessing that most people would take them aside and ask them to stop.How would you handle a low intelligence character played by a player who is Googling everything during the game? At some point, just saying "this what what my character thinks" (and being defacto omniscient) is too much
Fully agree with this. I even had to ban cell phones from the game. I even had to ask a player to either stop using her cell phone at the game or give her place to a new player. She understood. Although she was not googling, it was disruptive enough. FB has no pla e at my table...I think everyone draws that line in a different place, but at the point it becomes against the social contract (i.e. disruptive to the group's enjoyment of the game) I'm guessing that most people would take them aside and ask them to stop.
Guessing, based only on what was written:You just wrote this a few posts ago:
Can you help me understand the difference?
I believe that the words used were "fresh and exciting". This may include an element of increased challenge but they can also denote appeal due to the interest of discovery of new things.Do you adjust encounters to keep them challenging, or don't you?
They have stated than they would be willing (or at least feel required) to do it for player knowledge reasons, should things be forced into that sort of player/DM relationship. However since that sort of player/DM relationship would be unpleasant for the group, it has not, and is unlikely to ever actually come up.I don't really care about why you do it. But if you do it all the time for non-player knowledge reasons, but claim to be unwilling to do it for player knowledge reasons,
The unwillingness is to enter into that adversarial player/DM relationship in the first place I believe.then that just means you have an aesthetic bias against it (which is fine) not that it's actually a problem for the game.
The unwillingness is to enter into that adversarial player/DM relationship in the first place I believe.
At a guess? Because it would pit the players against the DM, rather than the characters against the challenges the DM has designed for them.I don’t know why some people think of it as adversarial.
Yep. Hence why the better option is to discourage the cheating in the first place rather than having to scramble to counter it each time.I guess if your premise is that it has to be done in order to counter cheating, that would make sense.
I've found that policing player action declarations etc is sometimes necessary to preserve a good table environment. I try to frame it as explaining why rather than flat-out telling a player to not do something. In most cases.Whereas I see the policing of others’ role playing in the first place as adversarial,
I find it makes the game less fun because it keeps me, the DM, having to do extra work.but the switching up of monster stats makes the game more fun, because it keeps me, the player, guessing.
How would you handle a low intelligence character played by a player who is Googling everything during the game? At some point, just saying "this what what my character thinks" (and being defacto omniscient) is too much
How would you handle a low intelligence character played by a player who is Googling everything during the game? At some point, just saying "this what what my character thinks" (and being defacto omniscient) is too much
At a guess? Because it would pit the players against the DM, rather than the characters against the challenges the DM has designed for them.
Yep. Hence why the better option is to discourage the cheating in the first place rather than having to scramble to counter it each time.
I've found that policing player action declarations etc is sometimes necessary to preserve a good table environment. I try to frame it as explaining why rather than flat-out telling a player to not do something. In most cases.
I find it makes the game less fun because it keeps me, the DM, having to do extra work.
It really can require the DM to do more prep for the game, particularly if they like internal consistency and have to think about knock-on effects of the changes they make.