Ruin Explorer
Legend
Given that some portion of hit points is physical wounds, it makes no sense that resting for 8 hours would automatically heal all your wounds all the time. Some wounds would linger, baring the use of magical healing or much more rest than a single nights sleep.
Whilst I'm happy with the long rest rules from a practical perspective, I tend to agree.
I feel like 6E should have some kind of built-in injury system. Nothing detailed or gory, but certainly if a PC goes to 0 HP, they should be injured - given you can and often do die from that (without healing), clearly there is some element of physical injury.
Sadly with 5E I have yet to see any kind of injury system that doesn't get completely out-of-hand, and have far-reaching impacts. Further, a lot of the systems I've seen proposed are brutal for a, say, all-martial group, but utterly trivialized by having a Cleric or Druid around. I think this suggests it needs to be baked into the system at a level below what is easily accessible.
For the record, I think any proposed system which is trivialized by access to magical healing is an outright bad and unbalanced system.
Interesting that this is basically in the same place in 2020 it was in 2013!