Cap'n Kobold
Hero
I'm going to suggest we leave the discussion about de-powering casters to those class threads, or the general A5E overview. For the moment we work on assuming the power levels of high-level casters are going to be the same as now.
In combat, there are a lot of options we can give fighters: Blinding, bleeding, deafening, stunning, shoving enemies around, incapacitating, moving around the battlefield themselves, resisting magic: Lots of things we can imagine a legendary hero or martial artist being able to do.
Out of combat is where we need to come up with suggestions.
Currently, the Fighter is a fairly mundane hero whose most distinctive abilities involve the theme of pushing themselves in a heroic effort to achieve amazing, but not magical things.
Do we want to build on that? Give the Fighter a reserve of "heroic surges" that can be used to achieve results beyond what you could normally expect from an ability check or similar action?
I am thinking that Fighters should probably have a lot of choices to pick abilities from a wide range, to fit the wide possibility of archetypes. Access to henchmen or military forces (and the ability to use them effectively) is an option, but it shouldn't be part of the base assumptions of the class.
So what other out of combat capabilities do we think Fighters could get?
In combat, there are a lot of options we can give fighters: Blinding, bleeding, deafening, stunning, shoving enemies around, incapacitating, moving around the battlefield themselves, resisting magic: Lots of things we can imagine a legendary hero or martial artist being able to do.
Out of combat is where we need to come up with suggestions.
Currently, the Fighter is a fairly mundane hero whose most distinctive abilities involve the theme of pushing themselves in a heroic effort to achieve amazing, but not magical things.
Do we want to build on that? Give the Fighter a reserve of "heroic surges" that can be used to achieve results beyond what you could normally expect from an ability check or similar action?
I am thinking that Fighters should probably have a lot of choices to pick abilities from a wide range, to fit the wide possibility of archetypes. Access to henchmen or military forces (and the ability to use them effectively) is an option, but it shouldn't be part of the base assumptions of the class.
So what other out of combat capabilities do we think Fighters could get?