D&D 5E Is Intimidate the worse skill in the game?

Military discipline is an entirely different thing. That generally comes from both a competive spirit (not being left behind the group) and the fact that you are serving your nation.

You are much more dealing with a factory floor boss, and I wouldn't say that the boss calling you in and laying out all the things you might have done wrong is really an intimidation, unless there is an underlying threat involved in it. Like them losing their job.

I would disagree. Many people join the military as a job and not purely due to patriotism or competition. Any conversation with a superior always has the implicit threat of their authority over you whether intended or not but I understand this is a broader reading of Intimidation than you might prefer.
 
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Intimidate can be used to see how disobiedient my defeated enemy might be in serving me.
That is one way Intimidate can be used. I picked up on the dracolich example because somebody said there was no need for a check in that case, and I disagreed.

It is certainly not the only way. The point of Intimidation is to convince somebody that you can and will cause harm to them if they don't do what you want. Whether you actually can and will cause harm to them is a separate question. Maybe you can. And then again, maybe you can't. Or maybe you can, but you won't. Bluffing an enemy who is, in actual fact, stronger than you is a valid and potent use of Intimidation.

Comparing Intimidation to Persuasion and Deception, Intimidation carries the highest risk of landing you in a fight, but it can accomplish things that Persuasion can't ("Give me your magic sword, right now, for nothing"), and it doesn't require as much knowledge of the target as Deception does.
 
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I've thought about using this, but with the passive charisma-based score of the enemy leader - ie, the passive intimidation of the bugbear who runs the goblin tribe. Who are these guys more afraid of right now?
I would stay it depends on who rolls the higher intimidation roll? shrug
 
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Wouldn't that be represented by failing the Persuasion check?
No, because failing or succeeding persuasion does not change someone's stance on how much they don't care about you. Especially if they're unwilling to even listen in the first place.
Right... the guy powerful enough to get the Dracoliches real phylactery (because the Dracolich better be able to recognize his own soul without a check) may not have the guts or skill to destroy it before the Dracolich can get it away.

Considering the Dracolich could literally out live the guy's entire lineage if the phylactery is kept intact.... that seems like a very dumb line of thought. What sort of evil mastermind thinks that the good guys won't have the stones to kill them. Especially in a DnD world
Proud, stupid masterminds who think they're above the likes of filthy medium sized humanoids. Especially when they have transcended death itself.

The world is watching this moment. Maybe not literally, but if you live, they will not be treated as the threat they are known for being. They cannot yield or look weak. They will feel the need to challenge you, perhaps against their better judgement.
Right, this is what I call Stupid Evil.

If you have an organization and you want to terrify the populace into working, then you are going to have to have public executions. Because someone is going to stand up and protest. Now you are killing your own workforce.

And sure, they listen, and they fear you... which means the moment they think they have a real shot at it, they will betray you. Because they want you gone, so when the seedy man starts spreading rumors that he can kill you, all he needs is access to the kitchen... well, that isn't going to be nearly as hard for him as it could have been.
You think these ants are your workforce? Lol, nah. These guys are just disposable insects. Your workforce are the 4-5 high level NPC's you treat very well. You keep your useless goons barely fed, barely educated, and barely alive. You remind them that there is no escape. If any of them want to start a coup, well, they're going to need to deal with your very loyal 4-5 key supporters first. The ones that can manage the ant farms while you give them money and power. If one revolts, the others will be there to protect you and they'll be replaced. If all revolts, you've done something horribly wrong because they don't want to have to go through all the trouble to find someone else to bring them as much or more wealth and power as you do.

This is what it means to run an organization on fear and it's alot more successful IRL than you seem to give credit to.
 

...The idea that Intimidation is a bad strategy in real life is kind of mind-boggling.

Every empire in history has been built on Intimidation: Do what you're told, and send your tribute payments, or face the wrath of the Emperor's army. Every non-representative government* in history, which is to say, most of them, has relied heavily on it, too: Do what you're told, or face the wrath of the ruling class and their enforcers. It's an incredibly potent way for a small group of people to control and exploit a large one.

Hell, even animals use Intimidation as a low-cost alternative to actually fighting. Why does a rattlesnake shake its rattle and hiss, instead of just biting you? Because there's a good chance that the rattle and hiss will get you to back off, and then the snake does not have to expend venom or risk that you might retaliate for being bitten.

If you don't think Intimidation works in reality, I just... don't even know what more there is to say.

*And plenty of representative ones are not shy about using it, either.
 

I would disagree. Many people join the military as a job and not purely due to patriotism or competition. Any conversation with a superior always has the implicit threat of their authority over you whether intended or not but I understand this is a broader reading of Intimidation than you might prefer.

Okay, but "an implicit threat of authority" is still not super useful if you aren't an authority. And, if you are and it is an implicit threat that is constantly there.... why am I rolling? What are the chances of failure? They don't think I'm their boss anymore?

That is one way Intimidate can be used. I picked up on the dracolich example because somebody said there was no need for a check in that case, and I disagreed.

It is certainly not the only way. The point of Intimidation is to convince somebody that you can and will cause harm to them if they don't do what you want. Whether you actually can and will cause harm to them is a separate question. Maybe you can. And then again, maybe you can't. Or maybe you can, but you won't. Bluffing an enemy who is, in actual fact, stronger than you is a valid and potent use of Intimidation.

Comparing Intimidation to Persuasion and Deception, Intimidation carries the highest risk of landing you in a fight, but it can accomplish things that Persuasion can't ("Give me your magic sword, right now, for nothing"), and it doesn't require as much knowledge of the target as Deception does.


So, you want to take away from the deception skill and give it Intimidation? Because if you are lying, that is deception. Or performance.

And deception doesn't require any knowledge of the target. I can lie to anyone. Sure, certain lies won't work against certain people, but that is a situation where I'm not actually rolling the dice anyways.

Also, I'll repeat this, Intimidation like "Give me that magic item for free" is going to backfire. It is always going to come back and bite you in the butt unless the DM ignores the consequences of your actions.

So yes, if the DM ignore the fact that you just blatantly stole a powerful and expensive item and allows you to whistle on out of town with no repurcussions, then intimidation can be great. But if you want a game with realism, that sort of thing lands you in a lot of trouble, and is generally not worth the effort.


No, because failing or succeeding persuasion does not change someone's stance on how much they don't care about you. Especially if they're unwilling to even listen in the first place.

Okay, fine.

Yes, if your DM decides the check is impossible, then it is impossible. Congrats.

The Guard is also physically incapable of being afraid of you, so intimidation doesn't work either.


Proud, stupid masterminds who think they're above the likes of filthy medium sized humanoids. Especially when they have transcended death itself.

The world is watching this moment. Maybe not literally, but if you live, they will not be treated as the threat they are known for being. They cannot yield or look weak. They will feel the need to challenge you, perhaps against their better judgement.

Ok, so intimidation only works on the weak and the stupid. My villains don't tend to be stupid though.

If I transcended Death, then the decade of terror I will need to inflict to remind people that I am a threat is nothing but a drop in the bucket. I have eternity. Unless I die today for attacking when I can just wait and get my vengeance later.

And if people get uppity because I was weak once? A prison where the flayed souls of everyone the person who did that to me held dear are kept in screaming agony might remind them of the cost that person paid for my temporary embarrassment.



You think these ants are your workforce? Lol, nah. These guys are just disposable insects. Your workforce are the 4-5 high level NPC's you treat very well. You keep your useless goons barely fed, barely educated, and barely alive. You remind them that there is no escape. If any of them want to start a coup, well, they're going to need to deal with your very loyal 4-5 key supporters first. The ones that can manage the ant farms while you give them money and power. If one revolts, the others will be there to protect you and they'll be replaced. If all revolts, you've done something horribly wrong because they don't want to have to go through all the trouble to find someone else to bring them as much or more wealth and power as you do.

This is what it means to run an organization on fear and it's alot more successful IRL than you seem to give credit to.

You seem to forget that for every long running tyranny, there a dozen warlords who lasted less than a month. It takes as much luck and skill as it does fear to make that sort of thing work long term, and even then those people are dealing with near constant turmoil.

Also, you've described something evil. So, I guess intimidation is only useful for the sociopaths who don't care for human life. Not my style of game or character.


...The idea that Intimidation is a bad strategy in real life is kind of mind-boggling.

Every empire in history has been built on Intimidation: Do what you're told, and send your tribute payments, or face the wrath of the Emperor's army. Every non-representative government* in history, which is to say, most of them, has relied heavily on it, too: Do what you're told, or face the wrath of the ruling class and their enforcers. It's an incredibly potent way for a small group of people to control and exploit a large one.

Hell, even animals use Intimidation as a low-cost alternative to actually fighting. Why does a rattlesnake shake its rattle and hiss, instead of just biting you? Because there's a good chance that the rattle and hiss will get you to back off, and then the snake does not have to expend venom or risk that you might retaliate for being bitten.

If you don't think Intimidation works in reality, I just... don't even know what more there is to say.

*And plenty of representative ones are not shy about using it, either.


Of course it can work, but not for very long, and not without a massive disparity between large groups of people.

A country ruled by fear, like that Empire, generally has dozens if not a few hundred people living well and happy. Not just 5 people, but a whole structure of people. And those people aren't being kept in line by fear. Maybe one of them is, but you need loyalty in the ranks or them being too greedy to care and too lazy to try and usurp you, or else the entire system crumbles.

And even if you have that, you are left with a recipe for revolution.

There is a reason most conquerors lost most of the land they gained within two generations. It is why there is that quote that you can't be called a kingdom until you have crowned your fourth king. Because the first one might have been able to take the land, but violence and fear lead to instability that the second and third generally can't handle.

Ghengis Khan had one of the largest empire's ever. It was mostly gone by the time of his Grandson. Alexander's empire crumble with his death.

Sure, an established kingdom can do it and enforce their will on another state, but generally the capital is a safe haven for the people of the original country.

Rome may have subjugated large parts of the world, but when they weren't in civil war (which they were a lot of time) the average roman citizen did not live in fear of the Roman Empire. The army protected them, not oppressed them.
 

My view of skills tends to make skills a bit more useful: Don't ask which skill applies, ask whether skills apply.

When a player attempts to do something that requires an ability check, I ask whether they have a skill, a background feature, a racial feature or just some story background that would indicate that they'd be proficient with the ability check. If so, I tell them to make a trained (proficient) ability score check. If not, it is untrained.

So, when a PC is using their force of personality in a negotiation, I don't decide whether it would be persuasion or intimidation, I just ask whether the PC has a relevant skill. I'm not worried which skill is most appropriate. This allows intimidation to be relevant and useful for a lot of checks where other DMs would say, "this is more persuasion than intimidation" and not allow the proficient check.

I'm also considering allowing a "minimum ability modifier rule" for proficient skills. Under this rule, if your ability score bonus is less than your proficiency bonus when you make a check, you get to add your proficiency bonus minus one in place of the ability score bonus. Thus, an 8 Charisma Barbarian that is proficient in Intimidation would be a minimum of +3 at levels 1 to 4, +5 at levels 5 to 8, +7 at levels 9 to 12, +9 at levels 13 to 16 and +11 at 17 and above.
 

Sure, if he pays him off, but what if he simply appeals to the guard's better nature to help some poor travelers who don't have the coin to spare? That is also persuasion and you aren't breaking any laws to do it.





... Would you even have them roll for that? I mean "I am literally holding your soul in my hand and have no problem ending your immortal existence" is less abotu intimidation and more about the fact that you got a Dracoliches Phylactery. I think that is a situation where you can no longer fail, so no roll even happens.

Which kind of misses the point of using the skill.



1) Again, you've already won by the point you have access to the vampire's last coffin, or can seal him in a magical circle. Plus, as you said the cirlce is far more deception than Intimidation anyways. So... yeah, go ahead and use your skill proficiency to convince someone you already defeated and have under your power to do something... that sort defeats the intent of me saying you can't use this skill on someone stronger than you. If you have to have them at your mercy before the skill even applies, then it is a lot weaker than Persuasion or Deception.

2) Congratulations, you are all heretics worshiping dark gods. You may succeed, but you will have paladins and crusaders and maybe even angels hunting you down to remove your evil from the world. Or... you could have just tried to use persuasion to convince him your cause was for the greater good and not gotten an entire inquisition sent after you.

3) Congratulations, you now have an emperor who is seeking your death. If you don't already have his heir at knife point, the entire royal guard of powerful knights and wizards will begin trying to kill you. If you do have him at knife point, you will be visited by whichever assassins an entire Empire's treasury can hire. If he is a really vindictive old man, he might even hire extraplanar assassins to kill you. Also, this assumes the Emperor only has a single heir, and that he is weak enough you can capture and hold him prisoner.

4) No idea who the Order of the Gauntlet is. This guy is probably already on their radar though, so at best this is an empty threat because he is already dealing with them, and at worst... well he just kills you all to prevent you from leaving to go tattle on him. So... no, I don't think that is going to work.

And this gets right back to the issue, if Intimidate is only useful against people far far weaker than me, or whom I have a sokid undeniable advantage over (like literally knife to their throat) then what use is it? Am I really going to have the rogue roll to intimidate the put purse while he is millimeters from stabbing the guy to death? The only thing the guy can do is call the bluff, and then the player either kills him (losing the information) or backs down (losing the information) and if I succeed... well this guy isn't exactly going to sing my praises for threatening to kill him

2) Intimidate your employees? Really? Imagine you have a boss who constantly "coerces" you into working. Do you think you are going to be happy working their? Think you are going to be loyal? I mean, this is straight out of the Dark Lord's Handbook. You don't go around threatening the help, that just incentivizes them to hate your guts.





Why does everyone associated Persuasion with Bribery? Most of my PCs never bribe anyone, but we sure do a lot of persuading. And you aren't tricking them, like you are with deception. You are literally convincing them to agree with you, so how is that a betrayal? "that nice man in the coat made many good points and I agreed with all of them. How dare he treat me this way!" that doesn't make any sense.


I wonder if a lot of people run Persuasion way differently in their games, if they think of it as bribes and lies.
My point is yes you can intimidate someone without breaking the law or creating a situation where it breaks the game if you fail. Your earlier example on intimidation and your idea of intimidation as a thing is very narrow and that is why you can't see the possibilities.

Regarding the dracolich, you can kill him eaily. You can not automatically intimidate him into helping you and in the example I used "intimidation" worked for a while until said dracolich developed a plan to get it back (a bold plan I might add that suceeded) so in the end the cleric "failed" his intimidation check and the dracolich did not stay in line.

The examples I gave are exactly that - examples. You need to be creative in your game and develop examples based on your situation, but I can say in my games intimidation is used more than almost any other social skill and it is almost NEVER "I will beat you up if you don't do this". Physical domination against the one being intimidated is rarely part of intimidation in the games I play. I also think it is going to be MORE difficult to "persuade" a Vampire or warlord to do something he does not want to do then it will be to "intimidate" him. How are you going to persuade the old king, or warlord or anyone to do something they don't want? I could come up with silly follow on answers to any examples you could use as well, and this is key come up with something that works for the situation your player is in and generate the conditions if it is not readily apparent.

I will also note I did not say put the vampire into a magic circle, I said draw one and convince him (deception) that it is a teleport circle and that pushing him into it will teleport and kill him (intimidation).

Intimidate has nothing to do with being strong or weak, it has to do with finding a leverage point against the NPC you are trying to intimidate. Said NPC could be much, much stronger than you and it can still be successful.

As far as employees - many, many bosses tell employees they have to work certain hours or holidays or follow rules they don't want to follow with the implict threat that they will lose their job if they don't. If a manager tells a server at Denny's restaurant - "you need to wear a mask or go home" that is intimidation and it is happening literally thousands of times today.
 
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Okay, fine.

Yes, if your DM decides the check is impossible, then it is impossible. Congrats.

The Guard is also physically incapable of
Exactly. In one situation, only persuasion works. In another, only intimidation works. In another, both can work equally. In another, one is easier than the other. It doesn't seem inbalanced, then.
You seem to forget that for every long running tyranny, there a dozen warlords who lasted less than a month. It takes as much luck and skill as it does fear to make that sort of thing work long term, and even then those people are dealing with near constant turmoil.

Also, you've described something evil. So, I guess intimidation is only useful for the sociopaths who don't care for human life. Not my style of game or character.
Sure, there's been failed democracies as well. I'm not saying that it's perfect, but it's a pretty stable form of government within the ruler's lifetime, which is what matters to you.

Intimidation is something mean to do. You don't often do mean things if you're good-aligned. However, you can intimidate the bad guys. Not necessarily evil people, but you can scare animals like bears or get people that aren't that bright to step aside.
Guess that is why all those commoners come out to stab the orcish invaders and fight alongside the PCs at level 5, because they totally think they can take a man in full armor with a magic sword, who has killed literally hundreds of monsters.
I'm not sure exactly how smart you think a large group of people are, but a couple of them are indeed suicidally dumb. Like, dumb enough to challenge someone clearly superior to them dumb. That's not a fantasy trope, that's actual genuine real life. If every single creature you encounter in D&D always takes the most logical answer, the DM is too logical and maybe trying too hard. Because monsters and people are idiots.
 

Okay, but "an implicit threat of authority" is still not super useful if you aren't an authority. And, if you are and it is an implicit threat that is constantly there.... why am I rolling? What are the chances of failure? They don't think I'm their boss anymore?

Hey I appreciate you taking the time to elaborate in the midst of a very long quote-and-response!

I was trying to build off the example of people overlooking employees doing work, and I would see the roll of Intimidation as their presence in that moment regarding how authoritative they are in that moment which can change with circumstance. For example if my supervisor at my first job came to my cubicle to look over my desk and reprimanded me for not being productive and he failed to keep a straight face or convey a coherent message then that would be evidence of a low Intimidation roll IMO. I guess the implicit threat is a passive Intimidation roll in that case, so we're not in disagreement.
 
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