Yes. But that wasn't what I said.Elves ( ≈ Brits) are Good. Orcs ( ≈ Mongolians/Africans) are Evil.
Defacto racist.
If we were talking scientifically about species of flowering trees, I would be agreeing with you.Yes. But that wasn't what I said.
Yes, with sensitivity. But you can take 'as if a real life human culture' analogue too far. Because they aren't. They are not human, and they're not cultures. They are different species. If you are not willing to accept that and treat them as such, then they shouldn't exist in your game.Every D&D Humanoid species, needs to be treated sensitively, as if a reallife Human culture.
Yes, with sensitivity. But you can take 'as if a real life human culture' analogue too far. Because they aren't. They are not human, and they're not cultures. They are different species. If you are not willing to accept that and treat them as such, then they shouldn't exist in your game.
Technically its nationalist. Not racist.You are literally saying that capabilities of person can be assessed by their culture. In what world is that not racist?
I'm not going to butt my nose in your argument. But...Monkeys are smarter than bears -> not racist
Wookiees are stronger than Ewoks -> not racist.
Elves are more agile than Orcs -> still not racist.
Chinese are smarter than Kenyans -> hella racict.
(It truly pained me to write that last line. It felt bad to do it even as an example. Yet some people think that this is somehow fine. Boggles my mind.)
And here is what you might get from that:Whereas this looks good in principal. Some classes can live with a single amazing stat and this makes them substantially more powerful. Wizards for instance. I like the soft limit on primary stats that then develop over time. It encourages more balanced characters.
If essentialized species exist. Then biologically, the species will be BETTER at certain tasks and WORSE at certain tasks, relative to other species.
Essentialism=supremacism.
It is systemic racism in a game that comes from an era of racism.
Then you can't have them without it being problematic. If your logic is that we must treat fantasy species as they were human cultures or ethnic groups, then you cannot have them. It is only logical conclusion from your premise. You can't say that one ethnic/culture is better at thing X, you can't say one culture/ethnic group has drastic physical differences from others.Every D&D race is a "planet of hats", and a "human with a prosthetic forehead".
Reallife humans in a what-if scenario.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.