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Level Up (A5E) Where to put ability bonuses during character creation

Where should ability bonuses go?

  • In the race/species

    Votes: 26 17.0%
  • In the culture

    Votes: 2 1.3%
  • In the background

    Votes: 12 7.8%
  • Totally freeform, wherever you like

    Votes: 24 15.7%
  • No ability bonuses, maybe an extra species feature instead

    Votes: 22 14.4%
  • Split between species/culture/background (say +1 from each?)

    Votes: 42 27.5%
  • Some other option

    Votes: 25 16.3%


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Monsters in the existing books and adventures assume the existing point buy average. If the game lowers that average, it affects the playability of those monsters and adventures. This is more than one iota, at least.
Given that rolling for stats is the default in 5e, monsters and balance are built around stats with more variability than what is being proposed here.
 



Phew! Finally made it through the thread.

I voted other.

To expand on what I put above, I think there should be no ASIs at character creation. Get rid of them.

Instead, at each level, a player can choose a +1 ASI to an ability of their choice. At level 4, they choose a feat and the +1 above.

With a typical +2/+1 starting character boost, this means that a PC will have equivalent stats at level 4.

Overall, this means PCs will get more powerful at later levels, but it shoukd be fairly marginal and if this is balanced for it shouldn't be a problem.
 



I am on board with the species, culture, and background, each improving an ability score by 1.

However, I feel each improvement should allow a choice between two abilities.

For example, something like:

• Elf species (improve one of the following ability scores by 1: Dexterity or Charisma)
• Wood Elf culture (improve one of the following ability scores by 1: Strength or Wisdom)
• Wood Elf Hunter background (improve one of the following ability scores by 1: Strength or Wisdom)

This allows enough flexibility (and nonessentialism) during character creation, without full-on feature swapping.
 
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Derren

Hero
Keep them with races, thats the only thing that makes sense.
And for them to be not "pointless" the racial adjustment should also affect the ability maximum at character creation.

And yes, that means minmaxer/rollplayer will always pic certain race-class combinations, but so what? Those people are not interested in roleplaying anyway and they would not play any different without racial ability score adjustments.

What problem exactly do you want to solve with removing ability scores from races anyway?
 
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