Garthanos
Arcadian Knight
Hence why I feel the 1 hour does a poor job at emulating the many things an encounter power does fairly well.Both 1 hour and 8 hours means you have disengaged from the enemy and are under no threat.
Hence why I feel the 1 hour does a poor job at emulating the many things an encounter power does fairly well.Both 1 hour and 8 hours means you have disengaged from the enemy and are under no threat.
We use the 5min short rest variant in the DMGHence why I feel the 1 hour does a poor job at emulating the many things an encounter power does fairly well.
By knowing your DM. If they were considered unreliable, the game would kinda be hurt regardless of the class you choose.But how can you be sure that you can rely on your DM?
With a cooperative DM. I don't feel comfortable at all isolating the DM from the players abilities since it further emphasises the "Us vs them" problem past editions have. I'd be okay if all spellcasters would have to ask permission if the spell they're casting is possible to cast at the time. And how that spell works.Would it be better to have features that are meaningful and working well with or without a cooperative DM.
We use the 5min short rest variant in the DMG
Being best in combat means being best where it counts, where the overwhelming majority of play time is spent.
I agree, but here is a thought:But A5E will at least attempt to balance the pillars. So I think the fighter should have a few features that let him engage with those new systems, beyond just being proficient in a skill. In a game that where each pillar represent 33% of the game, being good at only one of them wont cut it, I fear.
Look at Pathfinder 2:
The Fighter's entire schtick is getting +2 to attacks that nobody else can get.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.