The Crimson Binome
Hero
Statistically speaking, a little less than 1-in-200 characters have Intelligence 18. Fantasy France might have a population of 200,000 citizens, but that doesn't mean there are a thousand (or even a hundred) seats available in their magic school. The average trained wizard probably starts with an Intelligence of 17 or 18, because high Intelligence is one of the things that leads someone to studying magic in the first place.I'm picturing using this in 3e or before and the party running into the worlds greatest mage... who can't cast actually cast 8th or 9th level spells because the DM rolled poorly in making the arch-mages stat array.
Of course not. If the character they make is not of an appropriate power level, then they're set aside as an NPC, and the player can try again until they create someone who fits with the group. The population, as a whole, conforms to the statistical distribution of the stat generation method. As players, we're free to focus on a sub-set of the population which is conducive to interesting gameplay.Do you make the player play whatever they roll up? Say all 11's or lower, for example, or a negative total ability mod across the six?