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No, I'm looking at a story where the PCs are the only protagonists.
Yeah that pretty much nails the distinction.
No, I'm looking at a story where the PCs are the only protagonists.
Not guilty, y'r honour.
It's actually on soft simulation. I've yet to see anyone here who was hardline.That’s hardline simulationism for ya.
I'm not cool with this. Statistically unlikely still means possible. Unachievable means impossible, which dis-integrates the PCs from the setting.
I don't know. I find it very fun to disintegrate PCs.I'm not cool with this. Statistically unlikely still means possible. Unachievable means impossible, which dis-integrates the PCs from the setting.
I'm not cool with this. Statistically unlikely still means possible. Unachievable means impossible, which dis-integrates the PCs from the setting.
I wish. I’ve tried 3 times in like the last 6 sessions I’ve run and the players saved every time. I also used power word kill on a PC with 101 hp left, which was just insulting.I don't know. I find it very fun to disintegrate PCs.![]()
As players, we're free to focus on a sub-set of the population which is conducive to interesting gameplay.
In other words, no, PCs don’t have average population stat distributionsI'm more than cool with this, believe it or not. I don't mind the average PC being a cut above the average commoner as long as a commoner could in theory achieve the same results.
This. PCs and NPCs follow the same rules in my game in the sense they both have whatever abilities I deem necessary to fit their story.Except I'm the motherf$%#ing DM. If I want an NPC to have a superpower POOF! the NPC has a superpower. Even if it's not in the "rules" for NPC generation.
It wasn't bad at being a bard. No race in 5e is bad at being a bard. None.