Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

Are hero PCs bound to average population statistics?

  • I agree with the proposition: PCs do not have to follow average population stats of NPCs

    Votes: 62 69.7%
  • I disagree: if the average NPC orc is stronger, PC orcs also have to be stronger on average

    Votes: 27 30.3%

The disagreement, though, is not in whether or not PCs are special, but rather in whether or not they conform to the racial standards for their race. If orcs as a race get +2 to strength, then all PC orcs should get that same +2.
The only real thing we’re going off of for racial ASIs though is the PC creation rules as is. They aren’t even necessarily assumed for NPCs. They exist solely to create PCs. So there is no general rule that orcs have +2 to strength. That rule only applies to players. So it seems weird to argue “currently PC orcs get a +2 to strength, so future PC orcs in other campaigns should also get that.” There is no general +2 for orcs anywhere. There are certain orc monster templates with high strength, but no general rule as you claim exists.
 

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The only real thing we’re going off of for racial ASIs though is the PC creation rules as is. They aren’t even necessarily assumed for NPCs.

In 5e they are explicitly listed for NPCs. The PHB very clearly says this at the beginning of the race section.

"Racial Traits

The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races."

The very first racial trait listed that is common to members of that race is the ability score increase. All NPCs get them. Even the ones you don't stat out have them. The stats just aren't listed, because you didn't stat that NPC out.

They exist solely to create PCs. So there is no general rule that orcs have +2 to strength. That rule only applies to players. So it seems weird to argue “currently PC orcs get a +2 to strength, so future PC orcs in other campaigns should also get that.” There is no general +2 for orcs anywhere. There are certain orc monster templates with high strength, but no general rule as you claim exists.
Again, that's in inaccurate statement. All members of the race get every trait mentioned in the PHB. That's RAW.
 

The only real thing we’re going off of for racial ASIs though is the PC creation rules as is. They aren’t even necessarily assumed for NPCs. .

I think I'm being converted to getting rid of ASIs for making PCs. I'm wondering if something giving a usual range of scores for each race, or something saying a given race is known for a certain stat would do what I want. (eg. Halflings are typically physically much weaker than the larger races but often show surprising quickness and unsuspected reserves of willpower).
 

I see PCs closer to Lebron James than Joe Average
LeBron James is a normal person.
aside from silly gimmick settings, that no serious gamer would ever want to play in
Oh boy
That’s great, but most folks would prefer not to have to choose between having a baseline functional character and playing the race/class (or background/class) combination they want.
I’d argue that 14-15 main stat is baseline functionality, not 16+.
Let me put it this way. I haven't seen a non-MAD character in years without a 16+ at level one.
I see them much more often than level 1 16+ characters, outside of games where we roll or use a higher point buy.
Freaks is a harsh word. The point I was trying to make is that PCs aren't normal. They are anomalies. PCs are usually irregular at the "genetic" level and a noticeable amount are culturally usual as well.

Few if the Sample PC characters have NPC stats and many have strange or rare personalities or social statuses. People don't shun them because they tend to be heroes and are useful for society.

But PCs are not normal average folk of their race.
They aren’t average, but “above average” and “freakishly above average” are completely different ideas. A level 1 PC is only truly exceptional by virtue of the fact that they will quickly reach level 3, which is close to the top of what any roughly normal person achieves in most D&D worlds, and will soon afte that su
All the people who think NPCs and PCs are really the same thing probably play this out such that Karnath's population is mostly clerics, whereas the fishing village is all rogues, etc. Because, you know, NPCs would do exactly what PCs would do.
this is a very odd idea of what other people think.
If those odds of a commoner having a 15 are too high then use a tighter bell-curve with the same extremes.
exactly. I don’t need NPCs to be built using PC levels and whatever else, but using the same ability score range is a must, for me.
That's not how I mean "serious" in this context. I mean, if you choose to play in Discworld, then you probably aren't looking for drama. Weird meta-settings are used to tell weird meta-narratives.
You’re incorrect. Especially about Discworld.
PCs can be exceptional. They're literally 1 in a million. Billion. You disagree, but that's all it is.
But even 1 in a billion people are still people. The strongest person alive can’t throw cars. The most agile person can’t dodge bullets. D&D PCs start within the range of normal people. Level 1 in 5e D&D is Objectively not superhuman. You can pay for level 2 spells in most sizeable settlements, according to the PHB. That means every town has a caster that is more advanced than your level 1 PC.
The Guard Captain probably uses a statblock that makes two attacks and has more HP than a level 1 Fighter.
The level 1 party is mostly exceptional in potential.

This whole idea that we can’t conclude anything about Dwarves by looking at the Dwarf playable race writeup is nonsensical on every level.
on usability, it’s absurd to think that people are reading the phb and not drawing conclusions about the phb races as general populations.
on narrative, it’s absurd to assume that all campaigns are level 1 superhero campaigns, which is what is implied by “the PCs are 1 in a billion exceptional weirdo freaks”.
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Yes.

I mean, I can understand the appeal of playing an RPG in which you start off as just like everybody else. That might be fun sometimes.

But it's also fun to play knowing that your character happens to be a couple standard deviations above average. Or even that your character has advantages that aren't just statistically unlikely among commoners, but that are just unachievable to them.

They're all valid premises for play.
The PCs abilities being things that anyone else cannot ever achieve is pretty untenable in 5e D&D, without ignoring rather a lot of data in the game.

The idea of my character’s race abilities and features being something that other members of their race cannot ever achieve, the implied genetic superiority, honestly turns my stomach a bit.

but also, narratively, Han and Luke And Mulan aren’t capable of things that no one else can ever achieve. Hell, the first Star Wars reads a lot like Jedi abilities are learnt, not inherent, and later work makes it clear that rather a lot of people can learn to do Jedi stuff, and Luke is the closest to what you describe. But Luke is still a Human. It would be jarring as hell to say that Luke has abilities completely unrelated to his Jedi training that are somehow Human traits that he shares with Han and Leia and Lando, but that his aunt and uncle and Biggs and Wedge and Mon Mothma all lack, because they’re the exclusive traits of Homo Superior.

My Gnome Rogue/Wizard is able to speak to small animals because all Forest Gnomes can do so, not because he was born better than other gnomes. I’ve literally got bile in my throat just thinking about the worldbuilding implications. Just no. Absolutely not.
 

Hmm. Ok, that's enough of a variation from my #2 to be a different thing, if I'm understanding it.

Although it feels like a bit of a tautology to me: "we need elves to get a bonus to dexterity to properly convey their identity of having high dexterity."
No. You’re twisting the logic.

Elves are agile and lithe and graceful, and having a bonus to Dex expresses that in an immediately understood manner to anyone who even skims the Elf writeup or just glances at the stat block. The mechanic expresses the narrative.
 

I think I'm being converted to getting rid of ASIs for making PCs. I'm wondering if something giving a usual range of scores for each race, or something saying a given race is known for a certain stat would do what I want. (eg. Halflings are typically physically much weaker than the larger races but often show surprising quickness and unsuspected reserves of willpower).
I mean, I’m even cool with something a little more mechanical to represent those things, like giving dwarves the ability to shrug off the occasional hit, or halflings a mini shield-type effect to represent them being more dodgy. And I’m definitely fine with a little lore block describing what “a normal halfling” can do. I just don’t like restricting builds for no good reason.
 

In 5e they are explicitly listed for NPCs. The PHB very clearly says this at the beginning of the race section.

"Racial Traits

The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races."

The very first racial trait listed that is common to members of that race is the ability score increase. All NPCs get them. Even the ones you don't stat out have them. The stats just aren't listed, because you didn't stat that NPC out.


Again, that's in inaccurate statement. All members of the race get every trait mentioned in the PHB. That's RAW.
Or they would, if WOTC had actually done that when writing supplemental material. Which they didn’t, at least not for halfling luck, which has been given to none of the 3 generic halfling enemies. This indicates there are exceptions to the idea that all members of a race get all of the racials.
 

The disagreement, though, is not in whether or not PCs are special,
Yes, we have established that “special” was an inaccurate choice of words; thank you, Drax.

but rather in whether or not they conform to the racial standards for their race. If orcs as a race get +2 to strength, then all PC orcs should get that same +2.
Thats what many of us have been debating, yes. The question the OP posed, however, was “ Do Player Characters Have Average Population Stat Distributions?” which I have made the observation that even people who say they answer “yes” seem to use stat generation methods that do indeed result in different averages for PCs than NPCs. I have inferred from this that perhaps the root of our disagreement is in how much deviation we find acceptable, rather than the mere existence of deviation.

Why does it feel like I have to reiterate everything I say to you three times before you stop trying to argue some other point I never made and start engaging with what I’m actually saying?
 


The only real thing we’re going off of for racial ASIs though is the PC creation rules as is. They aren’t even necessarily assumed for NPCs. They exist solely to create PCs. So there is no general rule that orcs have +2 to strength. That rule only applies to players. So it seems weird to argue “currently PC orcs get a +2 to strength, so future PC orcs in other campaigns should also get that.” There is no general +2 for orcs anywhere. There are certain orc monster templates with high strength, but no general rule as you claim exists.
Good luck trying to convince Max of this. I’ve been down that road before, it leads nowhere.
 

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