Pathfinder 1E Pathfinder Kingmaker Definitive Edition Now On Consoles

The Definitive Edition of the Pathfinder Kingmaker video game is now available on Playatation 4 and Xbox One.

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The wild and dangerous Stolen Lands lie in the northern reaches of the River Kingdoms, realms ripe for the taking! Yet those who would become rulers of these new lands will soon learn that claiming a kingdom and keeping it are two different beasts. Can the heroes protect their lands from jealous and deadly enemies?

Pathfinder: Kingmaker – Definitive Edition Content:
The Pathfinder Kingmaker: Definitive Edition adds all previously released DLC content directly to the game and comes with the brand new turn-based mode, which not only brings the game closer to the tabletop experience but also adds a new tactical layer. Owners of the PC version will receive this new mode as a free patch-update later.

Providing ultimate control over the battlefield, the new turn-based mode works in harmony with the real-time with pause combat and players can smoothly switch between both depending on the situation they face or the way they want to play the game.

Pathfinder: Kingmaker takes players on an adventure through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom. The RPG revisits familiar characters and well-known locations from the lore of the franchise, and treats players to brand new adventures, deadly foes, and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience this epic, heroic universe in new ways while computer RPG gamers will discover their favorite genre in a more contemporary light, with stunning 3D graphics that bring the world to life.

Pathfinder: Kingmaker will challenge players as both adventurers and rulers as they claim explored lands and carve their kingdom from the wilderness. Kingdom-founding goes beyond simple stronghold-building to become a true reflection of the hero character and choices made throughout the game. Each kingdom is a living and breathing world, shaped by rules, choices, allies, and the hero's ability to lead his or her people.


 

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Hurin70

Adventurer
I can see why they would do it. They have the base game engine. To make Wrath all they need to create the content.

Oh yes, it is certainly far easier to stick with the current ruleset. I just find it surprising that Paizo wouldn't intervene and say, 'Here's some money; please make the game with the current ruleset.'
 

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jsaving

Adventurer
A lot of people prefer PF1e to PF2e and I think Paizo is wanting companies to use whatever ruleset they think will be more popular with the fanbase. I'll be sorry to miss out on PF2e's bard which I think is a big improvement, but I'm definitely glad to keep PF1e's multiclassing, skill point system, and feat flexibility.
 

Hurin70

Adventurer
Thanks, jsaving. By the way, what is the PF2 Bard like? I ask as someone who somewhat dislikes the Bard in most previous editions and games, so I'd like to see someone doing the Bard right.
 

jsaving

Adventurer
Full caster (9 levels), new thematic "occult" power source, a robust "composition" mechanic that lets them essentially create spell-like abilities on the fly, and an improved bardic lore ability. PF2e's sorcerer is really strong design-wise as well, in contrast to 5e. We've actually brought those two PF2e classes into our 5e campaign and they work great.
 
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Mercador

Adventurer
I can see why they would do it. They have the base game engine. To make Wrath all they need to create the content.
Yeah, they are trying to take advantage that all the rule engine is ready. They could do other PF1E campaigns as well but maybe the market isn't huge enough for that.
 

CapnZapp

Legend
Yeah, they are trying to take advantage that all the rule engine is ready. They could do other PF1E campaigns as well but maybe the market isn't huge enough for that.
The way every other major franchise is handled (Dragon Age, Elder Scrolls, Baldur's Gate, ...) it seems clear the way to go is to focus on ONE title instead of confusing your customers with several.

That is, DLCs and add-ons yes, competing new base games no. A completely new story sounds like a new game, rather than an extension to the existing one. So with all those examples in mind, I would expect a new campaign to drop in no less than five years time, with a superficially touched-up game engine sold as a brand new experience... ;)
 

Mercador

Adventurer
The way every other major franchise is handled (Dragon Age, Elder Scrolls, Baldur's Gate, ...) it seems clear the way to go is to focus on ONE title instead of confusing your customers with several.

That is, DLCs and add-ons yes, competing new base games no. A completely new story sounds like a new game, rather than an extension to the existing one. So with all those examples in mind, I would expect a new campaign to drop in no less than five years time, with a superficially touched-up game engine sold as a brand new experience... ;)
Yeah, that's how it is now... But if you return back 20 years ago, you had BG, BG2, IWD, IWD2 and Planescape Torment, all with the same engine, with same rules. And they charged a premium for each one.
 

CapnZapp

Legend
Yeah, that's how it is now... But if you return back 20 years ago, you had BG, BG2, IWD, IWD2 and Planescape Torment, all with the same engine, with same rules. And they charged a premium for each one.
What worked 20 years ago doesn't necessarily work today...
 

Hurin70

Adventurer
Yeah, that's how it is now... But if you return back 20 years ago, you had BG, BG2, IWD, IWD2 and Planescape Torment, all with the same engine, with same rules. And they charged a premium for each one.

Neverwinter Nights switched to 3rd edition though, IIRC.
 


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