No preference. Nice if it happens, but I’m not hung up in it.
Goblins living in a nearby cave requiring PC intervention is highly improbable (and far too convenient), which only serves to remind me how fake your game and its associated world is.It doesn't do anything to rule out the premise of "There are goblins in a nearby cave"; or any other adventure along that line. The most probable explanation for that event is simply that there are a lot of caves full of goblins.
It also doesn't rule out most adventure premises that don't involve the PCs specifically. If someone's brother was kidnapped by ninjas, and the PCs are the only ones nearby who are capable of dealing with it, then that isn't particularly unlikely; while ninja kidnappings aren't exactly common, there are a lot of potential targets for them in the world, and the PCs are often the most capable people in any region they travel. If the ranger's brother is kidnapped by ninjas, then the most likely explanation is that the GM is messing with you.
Do you prefer your character to be connected or unconnected to the adventure hook?
It doesn't matter either way as long as they have enough reason to CARE about the adventure hook to bite.An example of the former would be taking vengeance on the murderer of your PC's parents. An example of the latter would be a bounty hunter PC choosing to track down the same murderer but lacking any personal connection, at least initially.
The former makes for a more emotionally engaging story. The latter potentially gives the players more freedom, assuming it's a sandbox containing many possible adventures.
Different RPGs approach this differently.Do you prefer your character to be connected or unconnected to the adventure hook?
An example of the former would be taking vengeance on the murderer of your PC's parents. An example of the latter would be a bounty hunter PC choosing to track down the same murderer but lacking any personal connection, at least initially.
The former makes for a more emotionally engaging story. The latter potentially gives the players more freedom, assuming it's a sandbox containing many possible adventures.
The GM has contrived for there to be a nearby cave (I, for instance, live in an area where there isn't a cave within hours of travel by car. That goblins happen to infest a nearby cave is also contrived, in that no one else has dealt with theses goblins, leaving them for the thoroughly normal PCs to start their rise to power.It doesn't do anything to rule out the premise of "There are goblins in a nearby cave"; or any other adventure along that line. The most probable explanation for that event is simply that there are a lot of caves full of goblins.
It also doesn't rule out most adventure premises that don't involve the PCs specifically. If someone's brother was kidnapped by ninjas, and the PCs are the only ones nearby who are capable of dealing with it, then that isn't particularly unlikely; while ninja kidnappings aren't exactly common, there are a lot of potential targets for them in the world, and the PCs are often the most capable people in any region they travel. If the ranger's brother is kidnapped by ninjas, then the most likely explanation is that the GM is messing with you.