WayOfTheFourElements
Hero
Most 5e DMs I see just run by the book word for word with little to no improvisation, and get all worked up if you stray from the one allowed path.
Which is what I found so surprising.
Most 5e DMs I see just run by the book word for word with little to no improvisation, and get all worked up if you stray from the one allowed path.
That seems like a very odd and severe reaction to ridicule a pre made campaign setting.But people I knew didn't use them. Instead, we laughed at them. We saw them as something to ridicule, not to utilize.
I have to say that has not been my experience at all... may I ask how many DMs you have seen do this???Most 5e DMs I see just run by the book word for word with little to no improvisation, and get all worked up if you stray from the one allowed path.
That seems like a very odd and severe reaction to ridicule a pre made campaign setting.
No one says we had to use them, and many of us didn't, but we just ignored them. No one I knew felt the need to ridicule FR when it came out. Or Dark sun. Or whatever else.
Ridiculing something just because you don't like it seems rather...immature.
I apologize. We ridiculed those who used them. Dark Sun and many of the adventures (UK1, for example) are masterpieces. But the idea of using someone else's setting and adventure felt more like plagiarism than art to us.
So it was okay to use the content in the Player's Handbook, Monster Manual, and Dungeon Master's Guide, but not the adventure modules?
I guess I don't understand why one is plagiarism and the other isn't.
I mean... The desire to have a richly detailed and storied world to play in, and the lack of time, inclination, and/or writing ability to do it all one’s self.I am not advocating that my teenage self was right.
Today, my opinion has soften. I am simply confused why someone would want to run a pre-made world or adventure. I'm sure there are reasons. They simply don't make sense to me.