Sepulchrave II
Legend
I guess that I would offer a definition of a low-magic game world as something along the lines of "people and societies function more-or-less as you would expect in the real world." If magic is sufficiently powerful and/or ubiquitous, this assumed normalcy becomes logically untenable.
My feeling is that - if we're talking specifically about the Greyhawk folio and boxed set - the campaign world is so bare bones that a DM could run a "low magic" game or just as easily offer a full gonzo experience.
I think that if the 1E DMG and Greyhawk level demographics are assumed, it's not too much of a strain on credulity that the world be considered "low magic." Modules from the 1E era and set in Greyhawk assumed rather more magic, more magic items, higher prevalence of higher-level characters etc.
My feeling is that - if we're talking specifically about the Greyhawk folio and boxed set - the campaign world is so bare bones that a DM could run a "low magic" game or just as easily offer a full gonzo experience.
I think that if the 1E DMG and Greyhawk level demographics are assumed, it's not too much of a strain on credulity that the world be considered "low magic." Modules from the 1E era and set in Greyhawk assumed rather more magic, more magic items, higher prevalence of higher-level characters etc.