D&D (2024) WotC Invites You To Explore the World of Greyhawk

Greyhawk is the example world in the new Dungeon Master's Guide.

Screenshot 2024-10-18 at 11.31.28 AM.png


This week a new D&D Dungeon Master's Guide preview video was released. This one features the sample setting chapter in the book, which showcases the World of Greyhawk.

One of the earliest campaign settings, and created by D&D co-founder Gary Gygax, Greyhawk dates back to the early 1970s in Gygax's home games, receiving a short official setting book in 1980. Gyeyhawk was selected as the example setting because it is able to hit all the key notes of D&D while being concise and short. The setting has been largely absent from D&D--aside from a few shorter adventures--since 2008. Some key points from the video--
  • Greyhawk deliberately leaves a lot for the DM to fill in, with a 30-page chapter.
  • Greyhawk created many of the tropes of D&D, and feels very 'straight down the fairway' D&D.
  • This is the world where many iconic D&D magic items, NPCs, etc. came from--Mordenkainen, Bigby, Tasha, Otiluke and so on.
  • The DMG starts with the City of Greyhawk and its surroundings in some detail, and gets more vague as you get farther away.
  • The city is an example of a 'campaign hub'.
  • The sample adventures in Chapter 4 of the DMG are set there or nearby.
  • The map is an updated version, mainly faithful to the original with some tweaks.
  • The map has some added locations key to D&D's history--such as White Plume Mountain, the Tomb of Horrors, Lost Caverns of Tsojcanth, Ghost Tower of Inverness.
  • There's a map of the city, descriptions of places characters might visit--magic item shop, library, 3 taverns, temples, etc.
  • The setting takes 'a few liberties while remaining faithful to the spirit of the setting'--it has been contemporized to make it resonate in all D&D campaigns with a balance of NPCs who showcase the diversity of D&D worlds.
  • The backgrounds in the Player's Handbook map to locations in the city.
  • Most areas in the setting have a name and brief description.
  • They focus on three 'iconic' D&D/Greyhawk conflicts such as the Elemental Evil, a classic faceless adversary; Iuz the evil cambion demigod; and dragons.
  • There's a list of gods, rulers, and 'big bads'.

 

log in or register to remove this ad

Voadam

Legend
But what if someone confuses Heward's AD&D metaphysical status with Iuz's AD&D metaphysical status? They'll inadvertently spoil their whole RPG experience!
I found the 2014 5e change of what a demigod was to be fairly pointless and just confuses talking about stuff like Iuz, who is a full god in the 5e 2014 PH.

Quasi-deities have a divine origin, but they don't hear or answer prayers, grant spells to clerics, or control aspects of mortal life. They are still immensely powerful beings, and in theory they could ascend to godhood if they amassed enough worshipers. Quasi-deities fall into three subcategories: demigods, titans, and vestiges.
Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities.
Titans are the divine creations of deities. They might be birthed from the union of two deities, manufactured on a divine forge, born from the blood spilled by a god, or otherwise brought about through divine will or substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent power.

So in 2024 DMG Greyhawk is Iuz a lesser god who grants clerics spells or a demigod who does not? Or can quasi deities now grant spells?
 

log in or register to remove this ad



pemerton

Legend
My Ghosts of Saltmarsh campaign had a full blooded orc PC (using the half-orc stats from the PHB - funny how we managed to anticipate WotC by about 5 years or so) and a Firbolg from the Dreadwood. Not sure when Firbolg first appeared in the setting.
They're in MM2. Not sure about Lost Caverns.
 





PHATsakk43

Last Authlim of the True Lord of Tyranny
Obviously it doesn't!

I mean, Lost Caverns/MM2 added all sorts of beings to GH. And that didn't break it. Why would Dragonborn be any different?

No. See Lost Caverns/MM2.
Has anyone actually had a player who wanted to play a Dragonborn? I’m not joking, as I’ve never seen one in a game since I started 5E in 2017.
 


Remove ads

Remove ads

Top