Hussar
Legend
At the end of the day, it's all about buy in, really. If the players have bought into the campaign, the campaign will likely rock. If the players aren't bought in, for whatever reason, the best campaign in the world will still fizzle and die.
For @Saelorn, for example, buy in will have to include the notion of meta-gaming. I might not agree with his definition of meta-gaming, but, if I want to get buy in from him, I'm going to have to work with that definition. Or, simply agree not to play at the same table. Whichever is better.
So, yeah, for DM's, know your players and pitch to their strengths. For players, at least make the attempt to meet the DM half way. The DM is pouring a lot (presumably) of work into the game, and if you're turning up your noses at everything that gets put in front of you, it's really time to walk away. Self-reflection is key.
For @Saelorn, for example, buy in will have to include the notion of meta-gaming. I might not agree with his definition of meta-gaming, but, if I want to get buy in from him, I'm going to have to work with that definition. Or, simply agree not to play at the same table. Whichever is better.
So, yeah, for DM's, know your players and pitch to their strengths. For players, at least make the attempt to meet the DM half way. The DM is pouring a lot (presumably) of work into the game, and if you're turning up your noses at everything that gets put in front of you, it's really time to walk away. Self-reflection is key.