Paul Farquhar
Legend
My build can look like anything, because I'm not bothering about being at least as good as something else.I am curious what your build would look like. Show me good enough. Please.
My build can look like anything, because I'm not bothering about being at least as good as something else.I am curious what your build would look like. Show me good enough. Please.
I would agree with that if their other features held up to that standard there spell list was not based around concentration. The problem is Wizards fo the coast was afraid the short rest mechanic would make warlocks really powerful so they made them flexible but had to buy every little thing. Hexbade is battle subclass the was made due to complaint about Pact of the blade being hard to manage. Honest, if pact magic was only once a day it would not effect most of my games since we largely have one encounter days. However, buying all the things other melee and even gish get doesn't leave much of warlocks to just be warlocks. Their subclasses invade their class features. No other class does that. Even artificers got infustions but they are built with solid class and subclass features so that infusions feel like fun instead of being taxed. On top of that only pact of the blade is really this way. Pact of the Chain and Pact of tomb work with can trips well enough you can just play with their features.I think with warlocks, using a spell slot is similar to a Fighter using Action Surge - a special move for special fights.
So you don't do a session Zero with your group and you don't ask to fill a role in the party so that you don't step on others fun? I don't need my warlock to be as good as something else so much as comparing my build to other things is a form of measurement. I find tables and parties have minimum expectations based on party roles, assigned or naturally evolving.My build can look like anything, because I'm not bothering about being at least as good as something else.
I think your tables take the game far more seriously than my tables.I find tables and parties have minimum expectations based on party roles, assigned or naturally evolving.
I don't think we take it all that seriously but we are in Okinawa Japan, the pool of players is small and rotates out frequently. Poeple are often home sick and some are young, still in there 20s. We created these measures because old friends and old players tend to have thicker skins, but new and younger players need some room to shine and feel important to the group feeding the "someone cares" about part of their brain they don't get from home any more. If we don't mind that some people get "butt hurt". Don't get me wronge most of us are former or active marines we can all take a punch in the face and insults all day long, but part of the reason our games are important out hear is the lack of family support and feeling of isolation. Players that don't feel like they contribute often still fill isolated or left out meaning they aren't getting since of community or able to relax and enjoy the game like they need and we want. I have been here for 17 Years so I am bit more resilient and flexible to this than most, but I have seen it enough to know that is important to a lot of players and their sanity. Seriosuly for those who have never left the states a monthly D&D game can help them stay sane.I think your tables take the game far more seriously than my tables.
Frankly, I wouldn't want to play at your tables.
It's so sad when players feel characters need to be absolutely optimised. They miss out on so much.
And it does that. The fact that you could build a character that does it better is irrelevant. The fact that it is also good at doing something else is irreverent. Make a hexblade and fight in melee. You will have fun and you will not die.What is bothering me is that the class doesn't deliver what it's supposed to be. The hexblade is supposed to be a melee combatant - it says so in the name!
The Arcane Archer is much better if it is a Battlemaster, so not a very good example...Imagine if the arcane archer was much better in melee than with their bow.
Doesn't have the magic?The Hexblade subclass sells its self as paladin melee damage gish, but it doesn't have the magic, damage, or defense at the same time that a paladin or artificer does. If your building a character thinking your going to hold the line for your party and thats what you and they expect, then you show up and your the first to die... its sad when your whole party is disappointed in you... not fun.
The Hexblade subclass sells its self as paladin melee damage gish, but it doesn't have the magic, damage, or defense at the same time that a paladin or artificer does. If your building a character thinking your going to hold the line for your party and thats what you and they expect, then you show up and your the first to die... its sad when your whole party is disappointed in you... not fun