MostlyHarmless42
Adventurer
Con save spells and grapple. If he's a Bladesinger I assume he's dex based. Can't swing a sword or cast a fireball if he has to spend all his turns and spell slots getting out of someone grabbing him.
So I have a 4th level bladesinger in my game who essentially has the same AC as Tarrasque...
10 + 3 (from 16 DEX) + 4 (from 18 INT) + 3 (from Mage Armor) +5 (from Shield) = 25
So he essentially can only be hit with crits... how would you deal with this??
In a prewritten adventure the party (5 or 6 level 5 characters) had to deal with a cave inhabited by 25 trolls.
In the deciding fight vs 13 trolls or so she was standing tall, with shield, expertise, 20 dex and bracers of AC 17 and boots of speed. She boasted an AC of at least 30. She could only be hit by a critical hit.
Honestly, I think your best solution is just better monster tactics
Blur becomes very efficient with those stats.So I have a 4th level bladesinger in my game who essentially has the same AC as Tarrasque...
10 + 3 (from 16 DEX) + 4 (from 18 INT) + 3 (from Mage Armor) +5 (from Shield) = 25
So he essentially can only be hit with crits... how would you deal with this??
Blur becomes very efficient with those stats.